Quests of Doom (Pathfinder PDF) Quantity. Tome of Adventure Design), J. Collura (Caverns of Thracia. (Original Edition retro-clone rules). This book is packed with 18 adventures by acclaimed and award-winning authors Ed Greenwood (The Forgotten Realms Campaign Setting, The City of Splendors), Bill Webb (Rappan Athuk, The Lost City of Barakus), Matt Finch (Swords & Wizardry, Tome of Adventure Design), J. Collura (Caverns of Thracia Reloaded, Chaos Rising), Michael Curtis (The. The adventurers arrive in time to stop a group of icthyoid monstrosities from abducting Drydale’s blacksmith, and then track the creatures back to a network of caverns. There they face a host of enslaved minions and uncover an otherworldly evil lurking in the black waters beneath the mountain. Subreddit Rules. Both the title and the content of posts must directly relate to Dungeons & Dragons. Do not suggest, promote, or perform piracy. This includes illegally distributed official material (TSR, WotC), reproductions, dubious PDFs, and websites or applications which use or distribute non-SRD rules content. Caverns of Doom| Board Game| BoardGameGeek Crypt of the Sorcerer| Board Game| BoardGameGeek There are some images of charts, tables and some of the rules, but I couldn't find anything more there. Here's a site dedicated to the game with some inserts in PDF form: Heritage - Dungeon Dwellers. Alicia En El Pais De Los Cuantos Pdf Reader more. You can play cooperatively as Batman and Robin or switch between characters when necessary. You can play cooperatively as Batman and Robin or switch between characters when necessary.
Caverns Of Doom Rules Pdf Download
Dungeoneer's Survival Guide (1e)| System: | Dungeons and Dragons 1e | | Abbreviation: | DSG | | Author: | Douglas Niles | | Publisher: | TSR | | Item Code: | 2019 | | Publication Date: | 1986 | | Format: | Hardcover | | Page Count: | 123 | | ISBN-10: | 0-88038-272-4 |
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| Product Blurb |
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| For beginners, advanced players, and DMs, this book opens up grand new vistas in the realms of the underdar, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! |
This text is quoted from promotion material. Text and images are copyrighted by the original publisher. |
Table of Contents[edit]

Cavern Of Doom Rules Pdf
Player's Section| Section | Page |
|---|
| DUNGEONEER'S SURVIVAL GUIDE: WHAT IS IT? | 6 |
|---|
| The Mystery of the Underdark | 6 |
| New Rules for Underground Play | 6 |
| The denizens of the Underdark | 6 |
| The Underground Campaign | 6 |
| Using this Information | 6 |
| OVERVIEW OF THE UNDERDARK | 7 |
|---|
| Natural Underground Locales | 7 |
| Unnatural Underground Locales | 9 |
| Hazards of the Underearth | 11 |
| MOVEMENT RULES FOR UNDERGROUND PLAY | 12 |
|---|
| Ability Checks | 12 |
| Proficiency Checks | 12 |
| Swimming | 12 |
| Holding One's Breath | 12 |
| Moving in Water | 13 |
| Effects of Moving Water | 14 |
| Climbing | 14 |
| Climbing Surfaces | 14 |
| Encumbrance | 15 |
| Climbing Success Rates for Non-Thieves | 15 |
| Climbing Modifiers | 16 |
| Climbing Tools | 16 |
| Rappelling | 16 |
| Jumping for Non-Acrobats | 17 |
| Jumping Modifiers | 17 |
| Using Rope | 17 |
| Crossing a Chasm on a Rope | 17 |
| Swinging Across | 18 |
| Belays | 18 |
| Roping Together | 19 |
| Bridges | 19 |
| Permanent Bridges | 19 |
| Impromptu Bridges | 19 |
| Falling (Expanded Rules) | 19 |
| Stopping a Fall | 20 |
| Landing | 20 |
| Sliding Down Slopes | 20 |
| Spelunking | 20 |
| The Tight Squeeze | 20 |
| Excavation | 21 |
| Rubble | 21 |
| Solid Barriers | 21 |
| Fatigue and Exhaustion | 21 |
| Effects of Fatigue | 21 |
| Effects of Exhaustion | 22 |
| Movement Effects of Darkness | 22 |
| Movement on Slippery Horizontal Surfaces | 22 |
| PROFICIENCIES | 23 |
|---|
| Nonweapon Proficiencies | 23 |
| Success and Failure | 23 |
| Construction Time | 23 |
| Artisans, Craftsmen, and Other NPCs | 24 |
| Optional Bonuses | 24 |
| Craftsman Proficiencies | 25 |
| Adventuring Proficiencies | 26 |
| Experience Points for Proficiencies | 29 |
| COMBAT RULES FOR UNDERGROUND PLAY | 30 |
|---|
| Fighting on Walls and Other Sheer Surfaces | 30 |
| Fighting on Bridges and Ledges | 30 |
| Grabbing an Enemy | 30 |
| Fighting in Water | 32 |
| Fighting in Narrow Passages | 32 |
| Fighting in Darkness | 32 |
| Spellcasting in Darkness | 32 |
| Rules for Mounted Combat | 32 |
| BATTLESYSTEM™ Game Options Underground | 34 |
| Extremely Narrow Frontages | 34 |
| Combat Modifiers | 34 |
| Formation Modifiers | 34 |
| Morale Effects | 34 |
| Ventilation Effects | 35 |
| Flying Effects | 35 |
| Line-of-Sight Effects | 35 |
| Cave-ins on a Battlefield | 35 |
| THE UNDERGROUND ENVIRONMENT | 36 |
|---|
| Air Supply | 36 |
| Duration | 36 |
| Fire | 36 |
| Smoke | 36 |
| Poisonous and Noxious Gasses | 37 |
| Ventilation | 37 |
| Odor Detection | 37 |
| Cave-ins | 38 |
| Causes of Cave-ins | 38 |
| Random Occurrences of Cave-ins | 39 |
| Cave-in Chain Reactions | 40 |
| Effects of Cave-ins | 40 |
| Defensive Point Values of Underground Formations | 40 |
| Hypothermia (Optional Rule) | 42 |
| Magnetic Effects of Lodestone | 42 |
| NPC Reactions to Long Underground Adventures | 42 |
| Structural Decay | 43 |
| Underground Waterways | 43 |
| Standing Water | 43 |
| Flowing Water | 44 |
| Water Temperature | 45 |
| Access to Underground Waterways | 45 |
| Underground Water Travel | 46 |
| Mining | 48 |
| Where to Mine | 48 |
| Types of Mines | 49 |
| Excavating a Mine Tunnel | 49 |
| Shoring a Tunnel | 50 |
| Products of a Mine | 50 |
| Quality of Mine Products | 51 |
| Calculating the Value of a Placer Mine | 53 |
| Smelting Ore | 53 |
| 53 |
| Duration of a Mining Site | 53 |
| Inherent Hazards of Mining | 53 |
| The Claim | 53 |
| Hireling Loyalty | 54 |
| Natural Hazards | 55 |
| Unnatural Hazards | 55 |
| NEW EQUIPMENT | 56 |
|---|
| Costs and Weights | 56 |
| New Equipment Descriptions | 56 |
| Transportation Equipment | 57 |
| Equipment for Proficiencies | 57 |
| IMPROVING PLAY | 59 |
|---|
| Expedition Planning | 59 |
| Using Beasts of Burden | 59 |
| Using Watercraft | 60 |
| Fighting Effectively | 60 |
| Creating Diversions | 60 |
| Speeding Play | 61 |
| Creative Underground Spell Use | 61 |
| Languages of the Underdark | 62 |
| Mapping Techniques | 62 |
Caverns Of Doom Rules Pdf Online
Dungeon Master's Section| Section | Page |
|---|
| THE UNDERGROUND ENVIRONMENT | 65 |
|---|
| Features of the Underground Game | 65 |
Nature of the Underground Environment and its Denizens | 66 |
| A Brief History of Underground Cultures | 68 |
| UNDERGROUND GEOGRAPHY: | 69 |
|---|
| Domains in Three Dimensions | 69 |
| Surface Terrain | 69 |
| Temperature | 70 |
| Humidity | 70 |
| Size | 70 |
| Origin | 70 |
| Access and Egress | 70 |
| Theories on the Nature of the Underground | 70 |
| The Hollow Earth Theory | 71 |
| The Swiss Cheese Theory | 71 |
| The Isolated Pockets Theory | 71 |
| The Partial Connection Theory | 71 |
| THE CULTURES OF THE UNDERDARK | 73 |
|---|
| Values and Objectives | 73 |
| Drow | 73 |
| Kuo-Toa | 73 |
| Duergar | 73 |
| Mind Flayers | 74 |
| Aboleth | 74 |
| Derro | 74 |
| Cloakers | 74 |
| LANDS OF DEEPEARTH | 75 |
|---|
| Connecting Passages of Deepearth | 75 |
| Area Details | 75 |
| Map of Deepearth | 76-77 |
| Individual Area Key | 78 |
| 1. The Great Lake | 78 |
| 2. Surface Lands | 78 |
| 3. Upper Caverns | 79 |
| 4. Cathedral Caverns | 79 |
| 5. Enclosed Caverns | 80 |
| 6. Caverns of the Ancients | 80 |
| 7. Grand Canyon of Deepearth | 81 |
| 8. Fungus Forest | 81 |
| 9. Caverns of Doom | 83 |
| 10. Sunken Swamp | 83 |
| 11. Outpost of the Illithids | 84 |
| 12. Combat Zone | 85 |
| 13. Empty Caverns | 86 |
| 14. Reclaimed Caverns | 86 |
| 15. Upper Lake of Deepearth | 87 |
| 16. Mid-Level Caverns | 87 |
| 17. Lower Lake of Deepearth | 88 |
| 18. Steam-Heated Caverns | 90 |
| 19. Chambers of Fire | 90 |
| 20. Lava Caves | 91 |
| 21. Elemental Vortex of Fire | 92 |
| 22. Lands of the Deep Gnomes | 92 |
| 23. Lower Grand Canyon of Deepearth | 93 |
| 24. Domain of the Duergar | 94 |
| 25. Windpipe | 94 |
| 26. Hallowed Grounds | 95 |
| 27. The Melting Pot | 95 |
| 28. Realm of the Drow | 95 |
| 29. The Dark Realms | 97 |
| 30. Interplanar Whirlpool | 97 |
| 31. Darkness | 98 |
UNDERGROUND ADVENTURES: CAMPAIGN CONSIDERATIONS | 99 |
|---|
| Challenges for the DM | 100 |
| The Fine Art of Juggling | 100 |
| Designing the Adventure and the World | 100 |
| Worlds of Adventure: The Importance of Setting | 100 |
| Basic Characteristics | 100 |
| Plot and Counterplot: The Importance of the Story | 103 |
| The Story Structure | 103 |
| Multiple Story Lines | 105 |
| Story Elements | 106 |
| Techniques of Story and Campaign Design | 109 |
| The Linear Adventure | 109 |
| The Open Campaign | 110 |
| The Matrix Campaign | 110 |
| Running the Game | 111 |
| Preparing for Play | 111 |
| The Dungeon Master as Master Storyteller | 112 |
| Help from the Players | 113 |
| Rolling Up Player Characters | 113 |
| Providing Ideas for Adventures | 113 |
| Character Class Responsibilities | 113 |
| Controlling Henchmen, Hirelings, and Other NPCs | 113 |
| MAPPING YOUR SETTINGS | 114 |
|---|
| Basic Mapping Considerations | 114 |
| Perspective Mapping | 114 |
| Selecting a Grid | 114 |
| Selecting a Starting Point | 115 |
| Drawing the Map | 115 |
| Mapping Symbols | 115 |
| Horizon Lines | 117 |
| Geomorphic Mapping | 117 |
| Using Geomorphs | 117 |
| COMPILED TABLES | 121 |
|---|
| PERSPECTIVE MAPS | 124 |
|---|
| INDEX | 128 |
|---|
Caverns Of Doom Rules Pdf Free
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| Abbreviation | DSG |
| Author | Douglas Niles |
| ISBN | 0-88038-272-4 |
| Identifier | 1e |
| Item Code | 2019 |
| Media Type | Hardcover |
| Page Count | 123 |
| Publication Date | 1986 |
| Publisher | TSR |
| System | Dungeons and Dragons 1e |
| Title | Dungeoneer's Survival Guide |