Medieval 2 Total War Mods Stainless Steel 6.4

Meloo's Fix for Stainless Steel 6.4 - v1.27

Uploaded by Gigantus - November 08, 2017
AuthorGigantus
File Size47.19 MB
Downloads3,324
+ Download
This is the installer for Meloo's fix for Stainless Steel 6.4 with added datatext file fix for steam users
INSTALLATION
It is recommended that you have a clean version of SS6.4, that means no third party submods.
1 - Deactivate any submod with the SS_setup.exe

Major Bugs in Stainless Steel 6.4: Hospitaler Knights Model CTD Italian Men at Arms Model CTD Really Bad AI (CTD in Battles with reinforcements and other stuff). Users Franz Desktop Games mdtw2 Medieval II - Total War mods SS6.4.something wrong with this? Reply Good karma Bad karma +1 vote. Happychap26 Sep 24 2017. Feb 01, 2015  I've recently started playing Medieval 2 again after 4 years or so and remember playing it with Stainless Steel 6.3 and I'd like to use it again as I found it a vast improvement over vanilla M2TW. Problem is is that I can't find a working download or torrent for 6.3 or 6.4. Was just wondering if anyone still knows of a good torrent or download.

I got a few requests to do a video on how to install the Stainless Steel 6.4. Skip navigation. HOW TO INSTALL STAINLESS STEEL 6.4 (MOD FOR MEDIEVAL II). Medieval II: Total War. A PC game sub-mod, RC/RR recreates several aspects of the popular PC game Medieval Total War 2. Here are the various playable factions and their unit rosters. Mar 07, 2017  This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Medieval II: Total War for PC.If you've discovered a cheat you'd like. The procedure described underneath has been performed on 10th February 2017 with an up to date version of Steam and Medieval II Total War. Stainless Steel 6.4 Torrent link. Once you have run that tutorial simply run double click the Stainless Steel desktop shortcut to start the mod, it is however recommended to install 6.4 first. Find all the latest Medieval 2: Total War PC game mods on GameWatcher.com.


2 - Run this installer
4 - Before launching the game you must run the SS_setup.exe with no submod selected
(just the mandatory AI option of course) this will finalize the bugfix setup.
5 - Now you can run the SS_setup.exe again, activate any submod you want and play as normal
SS6.4 BUGFIX COMPILATION v1.27
I'm no part of the SS mod team so this fan made xD
CONTENT:
Major Bugs/CTD fixes:
-Hospitaler Knights CTD fix by Baraban
-Italian Men at Arms CTD fix by valky
-Really Bad AI (Fixes CTD in Battles with reinforcements and generally improves) by G5(Germanicus5)
Includes vanilla and SS specific fixes
-FIX for a semi random CTD caused by some Teutonic Order scripted siege around turn 130, Fix by Melooo182
1.2
-CTD fix for mongols and timurid scripted sieges, Fix by stevietheconquer and Geoffrey of Villehardouin
1.26
-Fixed some mistakes in the BM.MDB which caused CTDs with some english Archer.
-Corrected typo in early era campaign script.
-Update on Scripted Sieges, greatly reduce likelyness of CTDs related to them.
Minor Bugs fixes:
-HRE Teutonics Knights Chapter House Fix by Ishan
-Woodsman Guild Archers Bonus Fix by Newt
Included 'Disabled RR' version and also 'Disabled RR AOR on' of newt's mod
-Bloodline descriptions and names fix (Alberi di Famiglia Regal submod by Seether) Tweaked
-Stables and Tourney building HorseBreeder Guild chances fix by Melooo182
Tourney and Jousting buildings still increase chances for Swordsmith Guild
-PersistentSpawn of merchant and priest on dead factions fix by Gorrrrrn
-Faction Leader Death event spam Fix by Melooo182
-G5 Economy Script Fix (campaign_script.txt) by MWY updatedby gsthoed
-Mercenary Elephants and Crusader Sergeant fixes by Melooo182
-Witches with Piety instead of Magic on their traits fix by Melooo182
Includes a compatible version of Weaker Heretics Mod by Lazy
-Byzantium is having the wrong stratmap flag when under FOW fix by Melooo182
-Mongols Priest named as emt_Mongols_Priest_2 Fix by Melooo182
-Seville should be Badajoz Fix by Melooo182
-Bishop Trait description Fix by Melooo182
-Transilvanian peasants texture Fix by Melooo182
-Corinth misplaced in Early Era Campaign Fix by Melooo182
-Konigsberg('Palanga') misplaced in Late Era Campaign Fix
-Knights of Santiago Incorrect Mount Fix by Aymar de Bois Mauri
-Woodsmen missing UI picture and text description on some cultures by Melooo182
-Woodsmen Guild Icons Fix for middle eastern and south european factions by Melooo182
-Horsebreeder Guild Icons Fix for middle eastern factions by Melooo182
1.2
-Lusitanian javelimen duplicate fix
-Teutonic order emerge script tweak
-AoR longbowmen available at practice range before they should fix
-DisableRR Camel Gunners requirements fix
-Kievan Rus Tsar Crown ancillary fix
-Princess EducatedWoman trait fix (last level reduced charm)
-Princess PassionateWoman trait description update (last level reduces fertility)
-AI priest piety boost when near an heretic trait fix
-Non-playable battle map location fix
-Series of Hates/Fears (religion) traits triggers fix (no more muslims that hate muslims etc)
-Kwarezm proper Agents Info Images and Icons
-Fatimids renamed to Ayyubids in Late Era (Fatimids were no longer a power in any way by 1220)
-'Kingdom of León' renamed to 'Kingdom of Castile and León' in Early Era (by 1100 Alfonso VI already ruled both)
-Templar Heavy Spearmen and Lithuanian Late Spearmen animation Fix (they were using macemen animations)
-No more silver surfers!, fixes most if not all missing or incorrect assigned textures
1.21
-AIGracul faction standing triggers dupe entry removal, by gsthoed
-Megas Konostaulos ancillary trigger fix, by gsthoed
-Banner of Herakleios trigger fix, by gsthoed
-Generals AI WifeTrait negative traits triggers fix, by gsthoed
-Sorted redundancy in some Post Battle Traits triggers
-Minor fixes on Late Era Ayyubids localized text and names, by gsthoed
1.23
-Black Plague event location fix for Corinth Late Era
-gsthoed localized text improvements and fixes, further tweaked and with restored British spelling.
-More EDCT fixes, Cardinal Corrupted Trait Triggers, Religious Merchant Triggers, MerchantFamily trigger dupe removal
-Moorish Caliphate renamed to Almoravid Emirate and Almohads Caliphate for early and late era respectively, includes all localized text tweaks and etc
-Turks and Egypt proper merchant icon
-Unique Mulsim Assassin Stratmap model fixed and implemented
1.25
-Proper early and late era faction names for 'Faction Leader Death' events.
-Cleaned descr_rebel_factions.txt of unused rebel subfactions.
-Novgorod and Sicily Spy textures tweak to display better their faction colors and differentiate from each other.
-Sicily Merchant texture tweak for differentiating better from 'Independent' merchants.
-ME school building icons improvement.
-Castle Academic Building Tree properly working and with 'new' icons.
-Optimized Interactive Events script, they should have less impact on turn times now.
-Included gsthoed's suggestion for improving Important Persons ancillary scripts.
-Corrected Crusader States priest icon.
-Aragon agent icons proper colours (some where using spanish gold and red).
-Faction Killer trait triggers simplified along with workaround script optimization. Thx to gsthoed.
-Corrected Denmark agent icons.
-Corrected colours for egyptian Spy icons and texture, now it uses a sand yellow that blends in better with the faction colours.
-Revised character names files (names.txt, descr_names.txt) mainly cleaning and added some commented out lines for easier modification through submod manager.
-Late Era starting families revision for better historical accuracy without altering gameplay.
-Both Early and Late Era starting families edited to include child faction heir/leaders where it would apply, as well as past faction leader distinction where it applies.
-Changed 'has_family_tree no' for 'has_family_tree teutonic' so the teutonic order can be destroyed like any other faction.
-BM.MDB's dismounted_armats_ug1 duplicate renamed to dismounted_armats_ug2 (it could be used as a gothic armour upgrade for dismounted men at arms).
-New Optimized Economy Script by gsthoed, decreases turn times.
-General Campaign Script Optimizations done with gsthoed.
-Removed duplicate entries in export_units.txt.
-Aragon and Genoa Princesses textures edited to differentiate more from each other and from Castille.
-Teutonic Order strat map (Faction Leader and Generals) models and texture tweaked, fixing some minor issues they had.
-Other miscellaneous fixes.
1.26
-2nd Upgrade for english Longbowmen was missing melee maul and small round shield
-Lithuanian Berserker trait birth trigger fix. Thx to gsthoed.
-Light Men at Arms and Light Swordsmen fixed mediterranean accent removal, they should use their faction accent now.
-Byzantine Agent info cards and icons now properly display how the model looks.
-Aragon Agent info cards updated with proper colours.
-Minor tweaks on Denmark Agents info cards and icons.
-Some Polish units info cards and icons updated to actually show how they look in battle.
-Pistoliers Black Helmets fix
-Removed some redundant conditions on some Trait and Ancillaries triggers.
ADDITIONAL STUFF
-Newts' 'Disable RR AoR on' submod option
-Lazy's 'Weaker Heretics' submod option
-Custom 2TPY submod option that adds back devastation
-Horse Breeder Guild for Cities submod option
-UI units icons and info images fixes by Meneth? (from fixes included in meneth's SMC).
-Disamounted Turhagut and Dismounted Turhagut? Dupe unit Removed
there is 1 free slot for a new unit now.
-New Seljuks Turks stratmap settlements flag consistent with the rest included in the mod.
-Palanga name changed to Twangste, the real historical name of the pagan fortress located in that place before being
destroyed by the Teutonic Order and rebuilt as Konigsberg, real Palanga is several Km to the NE of that location.
Added the code that does the renaming of the settlement once is captured by the Teuntons.
1.2
-Early Era starting families revised for historical accuracy without altering gameplay
-Starting family members and generals revised for historical accuracy without hindering gameplay.
-Iraklion renamed to Chandax in Early Era and Candia in Late Era (Iraklion was a name that came in use by XIX c.).
-Canakkale renamed to Dardanellia (Canakkale is the Turkish name).
-Iconium renamed to Konya in Late Era (Turkish version of Iconium which had been under Turkish rule for a long time by 1220).
-Iconium Region renamed to Lycaonia.
-Isparta renamed to Baris in Early Era (Isparta was the name Turks gave to it in reference to its ancestral name of Sparta).
-Isparta Region renamed to Pisidia.
1.23
-Improved 'Is of Ayyubid Blood' description, adding a brief Saladin's legacy comment
-Renamed Henry IV to Heinrich IV in HRE 'Is of Imperial Blood' description, late era displays Friedrich Barbarossa instead
1.25
-Iconium renamed to Iconion in Early Era.
-Kutaisi Region renamed to Lazica.
-Trebizond Region renamed to Pontus.
-Castle Academic for all factions submod option.
-Late Era starting families revision for better historical accuracy without altering gameplay.
-Campaign Customization adapted to work with the new changes, the modules can be found in '.../SS6.3/data/campaign/CS_Customization.7z'.
-SS_campaign_map_reset.bat, a batch file to force the game to regenerate the campaign map.
1.26
-SS_events_dat_idx_reset.bat, a batch file to force the game to recreate the events.idx and events.dat files after making changes to the sound txt files.
-Spying Reduced Faction Leader Dread Submod, original submod by Master Zuma.
v1.27
- Lithuania Faction Leader Death Events were completely missing.
- More varied princess come of age notification event images (Campaign Script Customization submod).
- BGR2 setup txt tweaked for greater compatibility with other submods.
- Fixes to some campaign script errors/oversights from my part + general improvements thanks to gsthoed.
- Tweak on extras submod for better compatibility and installation order.
- Included Batch file that cleans the mod folder of some bloat files, unnecessary for the mod as well as left overs from previous Bugfix Compilations not needed any more or that could cause conflicts.
- Cleaning in some text files that had junk code lines
- Removed some unnecessary files from the bugfix compilation package
- Texture fix for cumans and kievan rus strat map general models
- Further Campaign Script optimization
- EDCT and EDA triggers optimizations
- Timurid captains and generals texture tweak
- Lithuania stratmap captains and general tweak
- More Agents UI icons and info portraits tweaks
- Early Era mongols spawn script tweaks, 1 of the random named generals erroneously had the factionleader trait
- Aragon Men at Arms early access and inconsistency with stable upgrades fix.
- Teutonic Order leather/padded texture file folder location correction (was in perkunas units folder...don't ask me why xD)
- Teutonic Order 'AttachmentSets' textures corrections.
- Edited models for Heavy Mail Light Men at Arms (just have a beefier torso to represent extra mail thickness like Spearmen Sergeants)
- Extra miscellaneous corrections in BattleModels.modeldb, fixing stuff like mismatching normal maps and etc.
- Sicily Early Era Starting Forces fix, Mailed Knights replaced by Norman Cavalry (Miles).
- Miscellaneous text tweaks.
- Updated 2TPY submod, now reduces settlements income a 25% and halves religious conversion rates, slowing down the game pace.
- Further Campaign Script improvements.
- More Historical tweaks for Late era starting families.
- 'Disable RR AoR on' Dismounted Ghulams not available for egypt fix.
Each Bugfix has been credited Properly
Thanks to the many DIY bugfixes posted in twcenter SS forum
specially G5, newt, bane, MWY, Baraban, valky, Gorrrrrn, Aymar and gsthoed for his many contributions.

Images


Comments

RaedosCan you please help me? The fix doesn't work for me, when I use it it says this.
https://imgur.com/GkiMPcF
And when I run it as administrator, it says this.
https://imgur.com/h4IqKX0
Gigantus
December 16, 2018 at 02:49 AM
The admin version looks as if you ran the file from the wrong directory.
mystang89Does this work with save games?
Gigantus
May 08, 2019 at 08:27 AM
Given the number of fixes it is unlikely that it is save game compatible


Installation:

Download the file called SS6.4.exe and run it.
The installer will guide you through the rest of the process.
Remember, 6.3 is required for this, and you must point the installer to the 6.3 folder!
SS6.4 is not savegame-compatible to 6.3.
If you experience severe problems, it might be worth to do a clean install of SS6.3 and then install 6.4 over it!
UAC PROBLEMS
If you are using windows 7 or Vista, you might experience UAC problems while installing this patch.
This forum topic explains how to fix this problem: http://www.twcenter.net/forums/showthread.php?p=8287059
Additional help can always be obtained on the forum: http://www.twcenter.net/forums/forumdisplay.php?f=652
(THIS VERSION CAN BE INSTALLED OVER THE 'FIXES' VERSION!)
Before posting any questions, read the Frequently Asked Questions Section


Download for SS6.4:
Dropbox

Mega

Google Drive

Torrent

Dead Links


Download for SS6.3 (required for 6.4):
Release thread - http://www.twcenter.net/forums/showthread.php?t=377824
Dropbox

Mega

Google Drive

Torrent

Dead Links Please use the torrent if you can, if you feel uncomfortable or have another reason not to and would perfer links from other hosts that listed here, check this thread:
http://www.twcenter.net/forums/showt...ctober-2013%29
*i'll update and check all these links in this post below when i get time, -losthief- 11/23/2013*
Mirror 3 - Gamefront

Mirror 4 - Filefront

MD5's for the recommended primary download links above (for those who want to check their download)


Originally Posted by Ishan
Teutonic Knights fix for v6.4
  • Simply put the export_descr_buildings.txt aka EDB file in your SS6.3data folder.
  • Use the correct version if RR is enabled or disabled.

*Gameplay Info:- After this you can trainrecruit them properly from selected settlements for HRE but after Teutonic order emerges you can't train them you can still build the chapter house to get the bonus it offers though.
Please report back if this works for you guys.
Cheers!
New features:
- New strategy map balance
Growing settlements is now a lot harder for both the player and the AI!
Although it's easy to get minor cities and fortresses, getting your settlements higher will be a struggle - and you won't be able to capture a lot of godly developed cities since the AI will be experiencing the same issue!
Citadels and Huge Cities are VERY rare now.
The whole system stands on a base of 50 auto-games which went above turn 200!
- Faith wars
Rebalanced the usage of priests for the AI. Now, the AI factions will work more on spreading their faith outside their borders.
BEWARE! as heretics and witches got seriously buffed in both their piety and spawn chance, both the player and the AI will have to work in order to stop heresy at their lands.
Religious unrest is more severe, so maintaining high faith levels is something a lot more important now.
Better get assassins for heretics labelled as prophet's....
Sample Screenshot

- New and rebalanced Faction Leader traits
Faction Leader traits are now a lot more important!Stainless
The Traits

- New buildings & rebalancements
Public Gallows, Bakehouse, Stonemasons hut, Logging camps and the third level of caravan stops these are the new buildings.
Their unique abilities will help you develop your cities nicely!
Sample Screenshot

- The Antipope
With the excommunication of HRE or France, their faction gets an Antipope - a priest who made a claim to be the Pope and is supported by a large faction in the church.
The Antipope is a godly buffed priest, who helps mostly in battling the inquisitors.
Station your Antipope(or any priest with piety more then 7) next to an inquisitor, and the next turn his piety will drop with a good chance.
The Antipope is designed for this, due to his massive movement boost!
This will help your generals survive an inquisitor onslaught!
Sample Screenshot

- Economic script updates
The economy script which tried to make the AI spend their money reasonably has gotten upgraded.
The AI will surely field a lot less troops if he cannot afford such!
- Guild System Overhaul
Guilds have been completely reworked.
Both the bonuses of the guilds were changed, as well as the points accumulation system.
Be sure to check what every guild can offer!
Chapter houses have been dropped from the guilds system - they can now be built in only specific locations on the campaign map, but these Templars or Hospitallers can really pack a punch!
List of Settlements where chapter houses can be built

Sample Screenshot

- New Setup
The setup for SS has been completely reworked.
It allows for a lot more freedom for any modder, as well as supports using translations.
The setup already houses the translations for German and Spanish version!
Sample Screenshot

- New UI's by cedric37, and battle UI's by KDK!

Best Medieval 2 Total War Mods

Brilliant Strat UI's by master cedric37 have made their way to the SS!
Master KDK have supplied us with Battle UI's!
the UIs

- New textures by Baraban
Baraban has kindly provided new unit models and textures for some of the SS units!
The battlemap is now a nicer place
- Teutonic Hilltop settlements added!
The hilltop settlement structure for the northern european settlements has been implemented into SS!
Sample Screenshot

- Warman222's new death animations added!
- Hotseat compatibility
SS was fully reviewed in terms of hotseat compatibility and is now smoother when it comes to hotseat campaigns.
Other:
Added stake sound when deploying stakes.
Bulgarian names fixed.
Russian names in Galway fixed. [early/late]
Banners fix.
Pre-battle one liner speeches fixed.
Wise Admin/Greedy ruler fix. [early/late]
Trebuchet+Catapult Smoke fix.
Imams and Pagan priests getting bishop title fixed.
Bonus movement hotseat bug fixed.
Sicily trait fix.
Infamous gui CTD bug fixed.
Slave merchants now have some movement points so you can't kill them accidentally.
Title stripping and faction killer traits now work correctly.
Old pagan priests portraits added.
Jihad video added.
New mongol/cuman cards added.
Timurid script overhaul.
Generals are now recruitable in higher level castles.
Merchant old age trait remade. [not so hardcore anymore]
Added newt's fix as 'DisableRR' option.
UI cards tweaks.
Tourney grounds can host tourneys!
Devastation bug removed.
+ all reported bugs were removed
Personal remarks:
Well, there it is. While 6.3 was packed with features, 6.4 is a more of a 'balance, upgrade, fix bug and re-think' patch.
CTD's should be just incredibly rare with this patch if it's installed right, as just a hint, in over 100 auto-games which used these files i have not gotten one CTD, and i used the base version with permanent watchtowers, savage AI and permanent arrows.
Most importantly, the campaign map is now balanced in a lot nicer way. Although it is not hard to maintain your faction, growing and developing your settlements is harder.
First of all i'd like to thank bane_tw, Meneth, Rozanov, newt and Ishan; for keeping track of the bugs and writing bug-fixes. Without them, there would be no way to release a perfect bug-fixer like this one Secondly i want to thank PB, CC and Byg, who's work always was and always will be the core of SS. Thirdly, special thanks to everybody who reported bugs - without you guys this mod will never reach perfection!
The Stainless Steel 6.4 Team:
gracul - leader
King Kong - SS 6.1

Rome 2 Total War Mods


Point Blank - RR/RC, lots of things
Byg - support and BGR
Caesar Clivus - forum handling, support and CBUR
Rozanov - coding and ideas
Germanicu5 - coding and ideas, BAI
y2day - art & graphics
Awellesley - units & support
Meneth - bug fixing
bane_tw - forum handling and bug fixing
Ishan - forum handling and bug fixing
cedric37 - art & ui graphics
BETA TESTING:
Smikis
Navajo Joe
sancco
TheColdTruth
Zanze
CamilleBonparte
adecoy95
nonnob3
PedroL
THANKS:
(HG)LordKoal, (HG)Super, (HG)Iliturgitano, (HG)Xaviar, (HG)Carlos, (HG)Adrics, CeltiberoThormes, penyetta, garcy170 (Spanish translation)
Fred Putz (German translation)
warman222 (new combo&death animations)
Baraban (textures & model fixes)
KDK (ui graphics)
beikon & gord69 (Steam help)
Fair Prince (SSNOP, SSHCP, SSTAIP)
newt (No Waiting)
Savage (CAI)
Caralampio
wolfslayer
Santiago de Pola
Romedavide.cool (better grass)
Argent Usher (real horses)
Agis Tournas & Anthonius II (CBUR)Medieval 2 Total War Mods Stainless Steel 6.4
Magus (Crimson Tide)
Lord Calidor (KT mod)
agart (castle & city strat models)
Agis Tournas (Unit Card improvement)
Seether (AFR mod)
Soupdragon (EE watchtower)
Chimaeira (SSTC)
Lord Condormanius (Mailed Knights)
Akvilonn (additional unit info cards)
MADTAO (polish units)
Csatádi (hungarian map guidelines)
gewehr36 (pagan mongols)
Kevin MacLeod (music)
Jon Sayles & Bill Hudak (music)
Swagger (sky mod)
Akvilonn (Unit info cards)
nonnob3 (Unit info cards)
Lusted (CAI)

Total War Mods Warhammer

Lord Calidor (KT mod)
Quark (wherever you are right now)
All the people in the SS forums
who posted bugs and fixes!
Special thanks to all the people on the TWC forums

Medieval 2 Total War Mods

providing tools for easier mod editing!

Medieval 2 Total War Mods Stainless Steel 6.4


EDIT (January 8, 2017): Download links for SS6.4 and SS6.3 updated. Torrent confirmed working. If you find one of them dead, please PM me - Lifthrasir