Programs For Scoring Trap Leaguesafe
- ATA SHOOT PROGRAM BY R.J. The ATA SHOOT PROGRAM by R.J. STUART is a full featured computerized cashier program that is intended to simplify and quicken the tasks of calculating shooting results for an ATA registered shoot.
- Trap Line Training Manual. 2 THE TRAP FIELD Above: A trap field with 5 firing positions, yard lines, and trap house. Positions in a trap. You may find scoring to be quicker by counting the number of targets missed and subtracting from the total targets shot at during the sub-event.
Scoring Trap
- Cornelius Stone
- 1 years ago
- Views:
ITrapp is the definitive trap shooting app that can be used to score traditional ATA shoots as well as be customized for advanced tracking and scoring to give unparalleled statistics to show strengths and weaknesses for each shooter. This program is top notch right now, and it will get better. I have shot 5 rounds with 4 people and it works better than the paper charts, giving you an average and score total during the round instead of guessing. Trapscore trap shoot scoring free download - Trap Shoot, Double Trap Shoot, Trap Shooting, and many more programs.
Selling trap targets, skeet targets, sporting clay targets, international targets throughout Canada and the United States. Lawry Shooting Sports - Clay Target Manufactures - Score Sheets Family owned and operated since 1974.
Transcription
1 2016 Greenbush Youth Soccer Club Greenbush Youth Soccer Club, Inc. PO Box 14, East Greenbush, NY Rev. 08/2016
2 Table of Contents Greenbush Youth Soccer Club Overview... 8 Mission... 8 Message from the Club President... 8 Board of Directors... 9 Recreational Soccer Overview Recreational Program Program Coordinator Age Divisions League Format Recreational Coaches Guest Players Format and Objectives: Pre-K Overview Format Key Overall Objectives Technical Objectives Tactical Objectives Format and Objectives: Kindergarten and 1 st Grade Overview Format Key Overall Objectives Technical Objectives Tactical Objectives Format and Objectives: 2 nd and 3 rd Grades Overview Format Key Overall Objectives Technical Objectives
3 Tactical Objectives Format and Objectives: 4/ Overview Format Key Overall Objectives Technical Objectives Tactical Objectives Format and Objectives: Middle School Overview Format Key Overall Objectives Technical Objectives Tactical Objectives Recreational Soccer Rules General Rules Fields Ball Players and Substitutions Referees (4/5 and Middle School) Players Equipment IMPORTANT Pre-K Rules The Field of Play The Ball The Number of Players The Players Equipment The Referee The Assistant Referees The Duration of the Match The Start and Restart of Play
4 9. The Ball In and Out of Play The Method of Scoring Offside Fouls and Misconduct Free Kicks The Penalty Kick The Throw-in Headers The Goal Kick The Corner Kick Safety Sportsmanship Kindergarten and 1 st Grade Rules The Field of Play The Ball The Number of Players The Players Equipment The Referee The Assistant Referees The Duration of the Match The Start and Restart of Play The Ball In and Out of Play The Method of Scoring Offside Fouls and Misconduct Free Kicks The Penalty Kick The Throw-in Headers
5 17. The Goal Kick The Corner Kick Safety Sportsmanship nd and 3 rd Grade Rules The Field of Play The Ball The Number of Players The Players Equipment The Referee The Assistant Referees The Duration of the Match The Start and Restart of Play The Ball In and Out of Play The Method of Scoring Offside Fouls and Misconduct Free Kicks The Penalty Kick The Throw-in Headers The Goal Kick The Corner Kick The Goalkeeper Safety Sportsmanship /5 Rules The Field of Play The Ball
6 3. The Number of Players The Players Equipment The Referee The Assistant Referees The Duration of the Match The Start and Redstart of Play The Ball In and Out of Play The Method of Scoring Offside Fouls and Misconduct Free Kicks The Penalty Kick The Throw-in Headers The Goal Kick The Corner Kick The Goalkeeper Safety Sportsmanship Middle School The Field of Play The Ball The Number of Players The Players Equipment The Referee The Assistant Referees The Duration of the Match The Start and Redstart of Play The Ball In and Out of Play
7 10. The Method of Scoring Offside Fouls and Misconduct Free Kicks The Penalty Kick The Throw-in The Goal Kick The Corner Kick The Goalkeeper Safety Sportsmanship Recreational Rules Summary Table Additional Soccer Rules CDYSL Rules EDNYSA Rules USSF/FIFA Laws of the Game Code of Conduct Coaches Code of Conduct Parent Code of Conduct Player Code of Conduct
8 Greenbush Youth Soccer Club Overview Mission Greenbush Soccer exists to allow the youth of our community to have fun and enjoy the game of soccer. We strive to provide a safe and encouraging environment in which kids of all experience and skill levels can enjoy healthy exercise and competition on a soccer team. We seek to provide appropriate skill building and competition to challenge our players as they become more skilled and play for Greenbush Soccer and their school teams. Message from the Club President Welcome to another season of Greenbush Soccer. Thank you to the parents who take our players to the practices and cheer them on during their games. Thank you to everyone who volunteers to be Coaches and Assistant Coaches, snack coordinators, stray ball catchers and everyone who volunteers to make our soccer program a success. We are always trying to improve the way our Club operates both on and off the field. Please feel free to send me an e- mail with any suggestions or concerns about Greenbush Soccer to Have a great season! - Joshua Sabo GYSC President 8
9 Board of Directors President Joshua Sabo * Vice President Eric Lurie * Secretary Rob Beattie * Treasurer James Thomas * Directors Jason Bennett * Jack Curtain * Will Berglund * Robert MacDonald * Craig Mingle * Jen Senich * Michelle Wessels * Vacant Vacant Vacant Vacant Recreational Coordinator Ashley Palmer Travel Coordinator Brenda Pascarella Board members are elected to one year terms in January of each year. At the discretion of the Club President, additional Board elections may be held to fill vacant positions. * denotes voting Board member 9
10 Recreational Soccer Overview Greenbush Youth Soccer Club Recreational Program The Greenbush Youth Soccer Club recreational program exists to: Introduce young players to their first experience playing organized soccer Foster, develop, and promote youth soccer in our community Encourage kids to have fun playing soccer with an emphasis on good sportsmanship Develop the confidence, skill, and teamwork necessary to play soccer Greenbush Youth Soccer s recreational program is designed to introduce kids to soccer, and develop their skills in a structured, organized format, while still being fun and flexible. Teams are established by age and school grade. The current age divisions are: Preschool, K, Grade 1, Grade 2, Grade 3, Grade 4-5 and Middle School (6th-8th) All teams are coached by volunteers. Parents are encouraged to coach. Head coaches are currently offered the opportunity for ONE child to play at half the regular cost. In the recreational program, each team has a commitment requirement for working the concession stand, as a way of assisting the club and fostering a sense of community. Teams will have the opportunity to buy out of this commitment for a small fee. There are two recreational seasons per year. The spring season runs from late April late June and the fall season runs from early September early November. Players are provided with a team shirt and are required to have shin guards and appropriate footwear depending on age level. Players in the Pre-K division must wear sneakers. All others can wear rubber (no metal) soccer cleats. Please be sure you are purchasing soccer cleats and not football, baseball, or softball cleats. Program Coordinator The coordinator for Greenbush Soccer Club s recreational program is Ashley Palmer. Age Divisions Greenbush Youth Soccer Club reserves the right to combine or divide age divisions as necessary. Pre K Pre School o Children who are not yet enrolled in Kindergarten. K Kindergarten 10
11 o Children currently enrolled in Kindergarten, or of that age level. 1 First grade ages o Children currently enrolled in first grade, or of that age level. 2 Second grade ages o Children currently enrolled in second, or of that age level. 3 Third grade ages o Children currently enrolled in third grade, or of that age level. 4/5 Fourth and fifth grade ages o Children currently enrolled in fourth and fifth grade, or of that age level. Middle School o Children currently enrolled in middle school, or of that age level. League Format Games are played against other recreational teams within the Club. It s our goal to play 10 games per season, and have at least one practice per week. Games are played on Saturdays at the Phillips Road Complex, with the possibility of some weeknight games. Recreational Coaches All coaches at the recreational level are volunteers. Although all kids develop at different rates, we ask that our rec coaches attempt to coach to the technical, tactical, and overall objectives as determined by the Club and described in this handbook. Guest Players Guest players are prohibited unless a team otherwise cannot field the required number of players to play. 11
12 Format and Objectives: Pre-K Greenbush Youth Soccer Club Overview Pre-K soccer is for players who are not yet enrolled in Kindergarten. The Greenbush Youth Pre-K soccer program is a developmental soccer league where the kids learn by having a weekly 30 minute practice session, followed by a small-sided game of 4 players per side. The emphasis of the program is on FUN and learning the basic skills (dribbling, passing and shooting) for soccer. When the players are introduced to soccer for the first time, you cannot expect everything to go perfectly. The teaching of the game and the organization of the practice will require time for everyone to familiarize themselves with the requirements. After a few weeks, however, there should be few difficulties, if any at all. We encourage the coaches to respond to the question 'What is the score?' with the answer ' I don't know- we are not keeping score, we are just trying to do our best and have fun.' or Are you doing your best?...then you are winning. To develop confident players, let them play without fear of failure. Format Typically one session per week Each session includes a 25 minute skills session followed by a 25 minute game Field Size: 10 yards x 20 yards Size 3 ball Score is not kept Key Overall Objectives Have fun (players, coaches, and parents) Introduce preschoolers to the game of soccer Develop athleticism in a soccer environment Technical Objectives Being physically active in a soccer environment Introduction to dribbling, passing, trapping, and shooting Being able to control the ball on their own Tactical Objectives Willing to get involved in the play Understanding offense vs. defense Learning the boundaries of the field and attempting to play within them 12
13 Format and Objectives: Kindergarten and 1 st Grade Overview Kindergarten soccer is for players currently enrolled in Kindergarten, or of that age level. First grade soccer is for players currently enrolled in first grade, or of that age level. The Greenbush Youth Kindergarten and first grade soccer program is a developmental soccer league with an emphasis on FUN and learning the basic skills (dribbling, passing and shooting) for soccer. When the players are introduced to soccer for the first time, you cannot expect everything to go perfectly. The teaching of the game and the organization of the practice will require time for everyone to familiarize themselves with the requirements. After a few weeks, however, there should be few difficulties, if any at all. We encourage the coaches to respond to the question 'What is the score?' with the answer ' I don't know- we are not keeping score, we are just trying to do our best and have fun.' or Are you doing your best?...then you are winning. To develop confident players, let them play without fear of failure. Format Typically, one game and one practice per week 4 vs. 4, no goalkeepers Field Size: 30 yards x 15 yards Size 3 ball 48 minutes games, broken into two 24 minute halves No substitutions. Players are rotated into the game approximately every three minutes Score is not kept Key Overall Objectives Have fun (players, coaches, and parents) Get as many touches on the ball as possible Be an active participant on the field Technical Objectives Learn the basics of passing, trapping, dribbling, and shooting Learn to dribble the ball with control Begin to connect short passes Learn the basics of attacking and defending the goal 13
14 Be able to react to the game and remain engaged Learn proper technique for kick offs, goal kicks, and corner kicks Tactical Objectives Beginning to learn positioning and spacing on the field 1 vs. 1 attacking and defending Beginning to recognize teammates and use them to connect passes 14
15 Format and Objectives: 2 nd and 3 rd Grades Overview Second grade soccer is for players currently enrolled in second grade, or of that age level. Third grade soccer is for players currently enrolled in third grade, or of that age level. The Greenbush Youth second and third grade soccer program is a developmental soccer league where the kids learn by playing small-sided games of 7 players per side. The emphasis of the program is on FUN and advancing the development of the basic skills (dribbling, passing and shooting) for soccer. NO SCORES OR TEAM STANDINGS ARE KEPT to promote the joy of sport without worry about winning or losing. To develop confident players, we let them play without fear of failure. Format Typically, one game and one practice per week 7 vs. 7, including goalkeepers (6 field players, one goalkeeper) Field Size: 55 yards x 35 yards Size 4 ball 50 minutes games, broken into two 25 minute halves No substitutions. Players are rotated into the game approximately every four minutes Score is not kept Key Overall Objectives Have fun (players, coaches, and parents) Get as many touches on the ball as possible Begin focusing on technical/ball skills Begin to understand the team concept Technical Objectives Dribble with all surfaces of the foot Dribble with intent, to see the field, get out of trouble, attack defenses, and avoid defenders Be able to change directions and turn while dribbling Understand and execute passing; Control the ball with a soft trap Learn proper technique for, and become proficient with, dribbling, passing, trapping, shooting, and throw-ins 15
16 Tactical Objectives Be able to play, at times, in pairs or threes Learn the various field positions, and know the roles of those positions Begin to understand team defending and attacking Learn the concept of goal side defending Begin to communicate with teammates on the field 16
17 Format and Objectives: 4/5 Greenbush Youth Soccer Club Overview 4/5 soccer is for players currently enrolled in fourth and fifth grade, or of that age level. The Greenbush Youth 4/5 soccer program is a developmental soccer league where the kids learn by playing small-sided games of 8 players per side. The emphasis of the program is on FUN and advancing the development of the basic and advanced skills for soccer. To develop confident players, we let them play without fear of failure. Format Typically, one game and one practice per week 8 vs. 8, including goalkeepers Field Size: 66 yards x 40 yards Size 4 ball 50 minutes games, broken into two 25 minute halves Players are substituted in at a stoppage in play Score is not kept Key Overall Objectives Have fun (players, coaches, and parents) Get as many touches on the ball as possible Begin grasping the team concept Technical Objectives Begin mastering the ball through dribbling, passing, receiving, and shooting, to include proper technique and control Begin to transition from receiving the ball to dribbling Explore enhanced techniques for passing, receiving, and shooting (driving the ball, properly measuring the weight of a pass) Tactical Objectives Supporting the ball Learn team shape on the field Play, at stretches, as a full team, rather than groups of individuals and pairs. 17
18 Format and Objectives: Middle School Overview Middle School recreational soccer is for players currently enrolled in middle school, or of that age level. Format Typically, one game and one practice per week 8 v. 8, including goalkeepers Field Size: 100 yards x 60 yards Size 5 ball 50 minutes games, broken into two 25 minute halves Players are substituted in at a stoppage in play Score is not kept Key Overall Objectives Have fun (players, coaches, and parents) Get as many touches on the ball as possible Display competence in both individual and team play Combine all aspects of soccer (technical, tactical, physical, mental) in their game Technical Objectives Be confident with the ball. Be fine tuning ball skills and 1 vs. 1 play on the ball Play with their heads up, to observe the game while playing the ball Explore enhanced techniques for passing and shooting (lifting the ball, driving the ball, properly measuring the weight of a pass) Tactical Objectives Be able to apply refined technical skills to begin mastering team play Attack and defend as a team (11 vs. 11/8 vs. 8 play) 18
19 Recreational Soccer Rules General Rules 1. Fields 1.1. Opposing teams will maintain two separate, distinct bench areas Spectators are NOT permitted on the end line or behind the goals Spectators must remain a minimum of 5 yards beyond the sideline. Greenbush Youth Soccer Club 2. Ball 2.1. The game ball shall be of leather or other similar material and designed for use in the game of soccer The game ball shall be accepted for use by the referee or both coaches if referees are not used The following size ball will be used: K/1 and Younger Size # /3, 4/5 Size # Middle School Size #5 3. Players and Substitutions 3.1. Pre-K and K/1 will have 4 vs. 4 on the field Pre-K and K/1 substitutions are unlimited and can be done individually or in a shift change /3 will have 7 vs. 7 on the field vs. 7 includes six field players and one goalkeeper /3 substitutions are unlimited and can be done individually or in a shift change /5 and Middle School will have 8 vs. 8 playing on the field vs. 8 includes seven field players and one goalkeeper Either team may substitute: Between goals On goal kicks After a goal is scored When a player is injured When a player has been issued a warning (Yellow Card) by the referee. A team having gained possession of the ball for a throw-in may substitute. Anytime the goalkeeper is changed, the referee must be notified. If the opposing coaches agree prior to the start of a game, and so notify the referee, either team may substitute at any stoppage of play. However, the referee, in his/her 19
20 sole discretion, may terminate operation of this rule if, in the referee s opinion, the substitution slows play or gives a team an undue advantage. 4. Referees (4/5 and Middle School) 4.1. The referee has jurisdiction from the time he/she enters the field of play until he/she signals the end of the game. The referee s decisions are final The referee shall enforce the rules of the game, but shall refrain from stopping the game for an infraction when satisfied that by doing so he/she would be giving an advantage to the offending team The referee can stop the game for infringement of the rules by blowing a whistle The referee can suspend or terminate a game whenever he/she deems it necessary (for example severe weather or interference by spectators, coaches, etc.) 4.5. In the event a referee is not assigned by the league or fails to appear for the game, the coaches shall mutually agree upon an official from available personnel. That official s decisions and call of play will be binding upon both teams. 5. Players Equipment IMPORTANT 5.1. Soccer cleats may not be worn in the Pre-K age group. Sneakers or turf shoes may be worn in all age groups. Plastic cleats may be worn in K/1, 2/3, 4/5, and Middle School age groups A player shall not wear anything which is dangerous to himself/herself or another player (for example: unpadded arm cast, a watch, earrings, or any other jewelry.) 5.3. All players wear team shirts except the goalkeepers Goalkeeper shirts must be distinctly different in color from their team and the opponents team Shinguards are to be used at all time in all age groups. No exceptions. This is a SAFETY issue Players not complying with the above rules will not be permitted to play that day The referee (or both coaches, in the absence of a referee) will have final say on equipment and safety issues. 20
21 Pre-K Rules Although the rules of play are documented below, the primary goal of Greenbush recreational soccer is to provide a fun, safe environment for kids to enjoy themselves while learning the game of soccer. Enforcement of these rules should be done in a manner that provides a framework for the soccer, while maintaining focus on our primary goal. 1. The Field of Play 1.1. The field dimensions are approximately 10 yards x 20 yards. The only markings on the field are the sideline, end lines, mid-field, and a small goal crease Six foot Pugg goals are used at the Pre-K level Players are encouraged to remain OUT of the goal arc, unless the ball is in that area. The goal arc should not be used as a designated area for a goalkeeper Parents are asked to remain at least two yards from the sideline. No seating or spectators are allowed on the end lines. 2. The Ball 2.1. Pre-K recreational soccer uses a size #3 ball. 3. The Number of Players 3.1. Pre-K will have 4 vs. 4 on the field Pre-K substitutions are unlimited and can be done individually or in a shift change 4. The Players Equipment 4.1. Soccer cleats may not be worn in the Pre-K age group. Sneakers or turf shoes may be worn Shinguards are to be worn at all time in all age groups. No exceptions. This is a SAFETY issue All players wear team shirts A player shall not wear anything which is dangerous to himself/herself or another player (for example: unpadded arm cast, a watch, earrings, or any other jewelry.) 5. The Referee 5.1. In Pre-K recreational soccer, the team coaches serve as referees. 6. The Assistant Referees 6.1. In Pre-K recreational soccer, there are no assistant referees. 7. The Duration of the Match 7.1. Following a 25 minute skills session, Pre-K players will have a 25 minute game. 21
22 8. The Start and Restart of Play 8.1. Play is started or restarted at the Pre-K level with a kickoff by one player kicking the ball forward. This is done from the center of the midfield line. The kickoff is used: At the start of the game. At the start of the second half. At the start of a new shift. Following a goal. 9. The Ball In and Out of Play 9.1. Play will not be stopped every time the ball goes out of bounds. To assist with maintaining the flow of the game, use discretion, and allow play to continue if good soccer is still being played while the ball goes slightly out of bounds. While play will continue, coaches shall keep in mind the rules of the game and player safety. Under no circumstances will play continue if the players are near spectators, chairs, bags, across the back of the goal net, or a significant distance from the playing field. Flow of play and stoppage of play may be discussed between the two coaches prior to the start of the game Coaches are asked to use a whistle so the kids can learn to respond to it. It is often difficult to get the attention of the players by voice only. 10. The Method of Scoring A goal is scored when the whole of the ball passes over the goal line, between the goalposts and under the crossbar, or within the frame of the Pugg goal. 11. Offside In Pre-K recreational soccer, the offside rule is not enforced. 12. Fouls and Misconduct Slide tackles are not allowed Play is generally not stopped for minor infractions. If a player commits a foul, but play continues with minimal impact from the foul, a coach can find an appropriate moment to reinforce the rules of the game with that player If a foul occurs that disrupts the flow of play, an indirect kick can be awarded to the player that was fouled. 13. Free Kicks If play is stopped for a foul or injury, it is restarted with a free kick. This is an indirect kick (a goal may not be scored directly off of the kick). During a free kick, the defending team should stand 3 yards from the ball. 22
23 14. The Penalty Kick In Pre-K recreational soccer, there are no penalty kicks. 15. The Throw-in There are no throw-ins at this level. At the Pre-K level, the coach is encouraged to return the ball to play to expedite the restart, and keep the kids engaged in the game. When the ball goes over the sideline and a coach elects to have a player restart play, this is done with a free kick in the vicinity of where the ball left the field of play. 16. Headers There is no heading the ball at this level. Heading the ball will result in an indirect kick awarded to the opposing team. 17. The Goal Kick At the Pre-K level, the coach is encouraged to return the ball to play to expedite the restart, and keep the kids engaged in the game. When the offensive team plays the ball over the endline and a coach elects to have a player restart play, this is done with a free kick in the vicinity of the defending team s goal There is no punting the ball at this level. 18. The Corner Kick At the Pre-K level, the coach is encouraged to return the ball to play to expedite the restart, and keep the kids engaged in the game. When the defending team plays the ball over their own endline and a coach elects to have a player restart play, this is done with restart by the offensive team from the corner closest to where the ball left play. 19. Safety Players shall not wear anything that will endanger themselves or others (i.e.: rings, watches, chains, earrings, sunglasses). Players must wear shin guards. Casts may be worn if they are safely padded, the player has a licensed physician's approval to play with a cast, and it's not dangerous to him/herself or anyone else Slide Tackles: Slide tackles are not allowed. If a slide tackle occurs, play is stopped for an explanation of the rule, then the coach can restart play. This rule is in place for the safety of the players Cleats: At the pre-k level, cleats are not worn. Players may wear soft, rubber soled sneakers. 23
24 20. Sportsmanship Coaches should be continually monitoring the field and the sideline, emphasizing the importance of fair play and sportsmanship At the conclusion of the game, coaches and players will line up and shake hands. 24
25 Kindergarten and 1 st Grade Rules Although the rules of play are documented below, the primary goal of Greenbush recreational soccer is to provide a fun, safe environment for kids to enjoy themselves while learning the game of soccer. Enforcement of these rules should be done in a manner that provides a framework for the soccer, while maintaining focus on our primary goal. 1. The Field of Play 1.1. The field dimensions are approximately 15 yards x 30 yards. The only markings on the field are the sideline, end lines, mid-field, and a small goal crease Six foot Pugg goals are used at the K/ Players are encouraged to remain OUT of the goal arc, unless the ball is in that area. The goal arc should not be used as a designated area for a goalkeeper Parents are asked to remain at least two yards from the sideline. No seating or spectators are allowed on the end lines. 2. The Ball 2.1. K/1 recreational soccer uses a size #3 ball. 3. The Number of Players 3.1. K/1 will have 4 vs. 4 on the field K/1 substitutions are unlimited and can be done individually or in a shift change 4. The Players Equipment 4.1. Sneakers, turf shoes, or cleats may be worn at this level. If cleats are worn, they must be molded rubber or plastic soccer cleats. Football or baseball cleats or spikes are not allowed Shinguards are to be worn at all time in all age groups. No exceptions. This is a SAFETY issue All players wear team shirts A player shall not wear anything which is dangerous to himself/herself or another player (for example: unpadded arm cast, a watch, earrings, or any other jewelry.) 5. The Referee 5.1. In K/1 recreational soccer, the team coaches serve as referees. 6. The Assistant Referees 6.1. In K/1 recreational soccer, there are no assistant referees. 7. The Duration of the Match 7.1. K/1 games are 48 minutes long, divided into two 24-minutes halve There are eight 3-minute rotations per half. 25
26 7.3. Clock runs continuously unless the ball is so far out that it will take time to retrieve it Halftime is approximately five minutes in length. 8. The Start and Restart of Play 8.1. Play is started or restarted with a kickoff by one player passing the ball slightly forward to a teammate. This is done from the center of the midfield line. The kickoff is used: At the start of the game. At the start of the second half. At the start of a new shift. Following a goal. 9. The Ball In and Out of Play 9.1. Play will not be stopped every time the ball goes out of bounds. To assist with maintaining the flow of the game, use discretion, and allow play to continue if good soccer is still being played while the ball goes slightly out of bounds. While play will continue, coaches shall keep in mind the rules of the game and player safety. Under no circumstances will play continue if the players are near spectators, chairs, bags, across the back of the goal net, or a significant distance from the playing field. Flow of play and stoppage of play may be discussed between the two coaches prior to the start of the game Coaches are asked to use a whistle so the kids can learn to respond to it. It is often difficult to get the attention of the players by voice only. 10. The Method of Scoring A goal is scored when the whole of the ball passes over the goal line, between the goalposts and under the crossbar, or within the frame of the Pugg goal. 11. Offside In K/1 recreational soccer, the offside rule is not enforced. 12. Fouls and Misconduct Slide tackles are not allowed Play is generally not stopped for minor infractions. If a player commits a foul, but play continues with minimal impact from the foul, a coach can find an appropriate moment to reinforce the rules of the game with that player If a foul occurs that disrupts the flow of play, an indirect kick can be awarded to the player that was fouled. 26
27 13. Free Kicks If play is stopped for a foul or injury, it is restarted with a free kick. This is an indirect kick (a goal may not be scored directly off of the kick). During a free kick, the defending team should stand 3 yards from the ball. 14. The Penalty Kick In K/1 recreational soccer, there are no penalty kicks. 15. The Throw-in There are no throw-ins at this level. When the ball goes over the sideline and a coach elects to have a player restart play, this is done with a free kick by the team that did not touch the ball last, in the vicinity of where the ball left the field of play. The coach may remain with the player to encourage them to restart play. 16. Headers There is no heading the ball at this level. Heading the ball will result in an indirect kick awarded to the opposing team. 17. The Goal Kick When the offensive team plays the ball over the endline and a coach elects to have a player restart play, this is done with a free kick in the vicinity of the defending team s goal. The coach may remain with the player to encourage them to restart play During a goal kick, all members of the opposing team should be moved back to the midfield line and allow the kicking team at least one touch on the ball prior to defending There is no punting the ball at this level. 18. The Corner Kick When the defending team plays the ball over their own endline and a coach elects to have a player restart play, this is done with restart by the offensive team from the corner closest to where the ball left play. The coach may remain with the player to encourage them to restart play. 19. Safety Players shall not wear anything that will endanger themselves or others (i.e.: rings, watches, chains, earrings, sunglasses). Players must wear shin guards. Casts may be worn if they are safely padded, the player has a licensed physician's approval to play with a cast, and it's not dangerous to him/herself or anyone else. 27
28 19.2. Slide Tackles: Slide tackles are not allowed. If a slide tackle occurs, the opposing team is awarded an indirect free kick from the spot of the infraction. This rule is in place for the safety of the players Cleats: Only soccer cleats may be worn. For the safety of all players, baseball, softball, football, or any other hard cleats are not allowed. 20. Sportsmanship Coaches should be continually monitoring the field and the sideline, emphasizing the importance of fair play and sportsmanship At the conclusion of the game, coaches and players will line up and shake hands. 28
29 2 nd and 3 rd Grade Rules Although the rules of play are documented below, the primary goal of Greenbush recreational soccer is to provide a fun, safe environment for kids to enjoy themselves while learning the game of soccer. Enforcement of these rules should be done in a manner that provides a framework for the soccer, while maintaining focus on our primary goal. 1. The Field of Play 1.1. The field is approximately 55 yards long by 35 yards wide, although the size may be determined by availability and conditions of fields. A midfield line and goal box will be marked on the field. The goal box designated the area in which a goalkeeper may handle the ball with their hands, and is approximately 6 yards x 4.5 yards ft high x 12 ft wide mini goals are used Parents are asked to remain at least two yards from the sideline. No seating or spectators are allowed on the end lines. 2. The Ball /3 recreational soccer uses a size #4 ball. 3. The Number of Players /3 recreational soccer is played 7 vs. 7. This includes six field players and one goalkeeper /3 substitutions are unlimited and can be done individually or in a shift change. 4. The Players Equipment 4.1. Sneakers, turf shoes, or cleats may be worn at this level. If cleats are worn, they must be molded rubber or plastic soccer cleats. Football or baseball cleats or spikes are not allowed Shinguards are to be worn at all time in all age groups. No exceptions. This is a SAFETY issue All players wear team shirts. The goalkeeper must wear a shirt of contrasting color A player shall not wear anything which is dangerous to himself/herself or another player (for example: unpadded arm cast, a watch, earrings, or any other jewelry.) 5. The Referee 5.1. In 2/3 recreational soccer, the team coaches serve as referees. 6. The Assistant Referees 6.1. In 2/3 recreational soccer, there are no assistant referees. 7. The Duration of the Match /3 games are 50 minutes long, divided into two 25-minutes halves There are five 5-minute rotations per half. 29
30 7.3. Clock runs continuously unless the ball is so far out that it will take time to retrieve it Halftime is approximately five minutes in length. 8. The Start and Restart of Play 8.1. Play is started or restarted with a kickoff by one player passing the ball slightly forward to a teammate. This is done from the center of the midfield line. The kickoff is used : At the start of the game. At the start of the second half. At the start of a new shift. Following a goal. 9. The Ball In and Out of Play 9.1. Play will not be stopped every time the ball goes out of bounds. To assist with maintaining the flow of the game, use discretion, and allow play to continue if good soccer is still being played along the sidelines and endlines. If the play continues parallel to the sideline or endline, and does not go significantly out of bounds coaches will have discretion to allow play to continue. While play may continue, coaches shall keep in mind the rules of the game and player safety. Under no circumstances will play continue if the players are near spectators, chairs, bags, across the back of the goal net, or a significant distance from the playing field. Flow of play and stoppage of play may be discussed between the two coaches prior to the start of the game Coaches are asked to use a whistle so the kids can learn to respond to it. It is often difficult to get the attention of the players by voice only. 10. The Method of Scoring A goal is scored when the whole of the ball passes over the goal line, between the goalposts and under the crossbar. 11. Offside In 2/3 recreational soccer, the offside rule is not enforced. 12. Fouls and Misconduct Slide tackles are not allowed Play is generally not stopped for minor infractions. If a player commits a foul, but play continues with minimal impact from the foul, a coach can find an appropriate moment to reinforce the rules of the game with that player If a foul occurs that disrupts the flow of play, an indirect kick can be awarded to the player that was fouled. 30
31 13. Free Kicks If play is stopped for a foul or injury, it is restarted with a free kick. This is an indirect kick (a goal may not be scored directly off of the kick). During a free kick, the defending team should stand 5 yards from the ball. 14. The Penalty Kick There are no penalty kicks in 2/3 recreational soccer. If a foul occurs within the penalty box area and needs to be called, the resulting free kick will be rewarded at a location outside of the penalty area. 15. The Throw-in When the ball goes over the sideline and a coach elects to have a player restart play, this is done with a throw-in by the team that did not touch the ball last, in the vicinity of where the ball left the field of play. The throw-in is taken with the players keeping both feet on the ground, and throwing the ball from behind his/her head with two hands. The coach may remain with the player to encourage them to restart play If a throw-in is done incorrectly, play may be stopped, and the same player may re-take the throw-in after an explanation from a coach. 16. Headers There is no heading the ball at this level. Heading the ball will result in an indirect kick awarded to the opposing team. 17. The Goal Kick When the offensive team plays the ball over the endline and a coach elects to have a player restart play, this is done with a goal kick in the vicinity of the defending team s goal. The coach may remain with the player to encourage them to restart play During a goal kick, all members of the opposing team should be moved back to within the vicinity of the midfield line and allow the kicking team at least one touch on the ball prior to defending There is no punting the ball at this level. 18. The Corner Kick When the defending team plays the ball over their own endline and a coach elects to have a player restart play, this is done with restart by the offensive team from the corner closest to where the ball left play. The coach may remain with the player to encourage them to restart play During a corner kick, all members of the opposing team should be moved at least 5 yards away from the ball. 31
32 19. The Goalkeeper The goalkeeper may handle the ball inside the designated goal box/penalty area, but may also play (and should be encouraged to do so) beyond the goal box in a conventional manner, using feet and body, but not the hands. The goalkeeper must wear a shirt or piney of different color from other team members When the goalkeeper takes possession of the ball, they may distribute it by throwing, rolling, kicking, or punting the ball Attacking players should be encouraged to respect the safety of the goalkeeper and avoid sliding into or kicking the goalkeeper as the goalkeeper comes out to handle the ball. 20. Safety Players shall not wear anything that will endanger themselves or others (i.e.: rings, watches, chains, earrings, sunglasses). Players must wear shin guards. Casts may be worn if they are safely padded, the player has a licensed physician's approval to play with a cast, and it's not dangerous to him/herself or anyone else Slide Tackles: Slide tackles are not allowed. If a slide tackle occurs, the opposing team is awarded an indirect free kick from the spot of the infraction. This rule is in place for the safety of the players. A player/coach may forfeit their ability to play the balance of the season if this infringement occurs frequently and is no properly addressed by the coach, parents, or player Cleats: Only soccer cleats may be worn. For the safety of all players, baseball, softball, football, or any other hard cleats are not allowed. 21. Sportsmanship Coaches should be continually monitoring the field and the sideline, emphasizing the importance of fair play and sportsmanship At the conclusion of the game, coaches and players will line up and shake hands. 32
33 4/5 Rules 1. The Field of Play 1.1. The field is approximately 66 yards long by 45 yards wide, although the size may be determined by availability and conditions of fields. A midfield line, center circle and goal box will be marked on the field. The goal box designated the area in which a goalkeeper may handle the ball with their hands ft high x 18 ft wide mini goals are used Parents are asked to remain at least two yards from the sideline. No seating or spectators are allowed on the end lines. 2. The Ball /5 recreational soccer uses a size #4 ball. 3. The Number of Players /5 recreational soccer is played 8 vs. 8. This includes seven field players and one goalkeeper /5 substitutions are unlimited and can be done at any stoppage in play. 4. The Players Equipment 4.1. Sneakers, turf shoes, or cleats may be worn at this level. If cleats are worn, they must be molded rubber or plastic soccer cleats. Football or baseball cleats or spikes are not allowed Shinguards are to be worn at all time in all age groups. No exceptions. This is a SAFETY issue All players wear team shirts. The goalkeeper must wear a shirt of contrasting color A player shall not wear anything which is dangerous to himself/herself or another player (for example: unpadded arm cast, a watch, earrings, or any other jewelry.) 5. The Referee 5.1. Games are refereed by one referee, provided by the club. All decisions made on the field are at the discretion of the referee. 6. The Assistant Referees 6.1. In 4/5 recreational soccer, there are no assistant referees. 7. The Duration of the Match /5 games are 50 minutes long, divided into two 25-minutes halves Clock runs continuously unless the ball is so far out that it will take time to retrieve it Halftime is approximately five minutes in length. 33
34 8. The Start and Redstart of Play 8.1. Play is started or restarted with a kickoff by one player passing the ball slightly forward to a teammate. This is done from the center of the midfield line. The kickoff is used: At the start of the game. At the start of the second half. Following a goal. 9. The Ball In and Out of Play 9.1. The ball is out of play when the whole ball has gone over the whole line, exiting the field of play. At all other times, unless otherwise noted by the referee, when the ball is within the field of play, play continues The referees whistle and verbal instruction will be used to start and stop play. 10. The Method of Scoring A goal is scored when the whole of the ball passes over the goal line, between the goalposts and under the crossbar. 11. Offside In 4/5 recreational soccer, the offside rule is not enforced. 12. Fouls and Misconduct In the 4/5 level, an indirect free kick is awarded to the opposing team if a player commits any of the following seven offenses in a manner considered by the referee to be careless, reckless or using excessive force: kicks or attempts to kick an opponent trips or attempts to trip an opponent jumps at an opponent charges an opponent strikes or attempts to strike an opponent pushes an opponent tackles an opponent In the 4/5 level, an indirect free kick is also awarded to the opposing team if a player commits any of the following three offenses: holds an opponent spits at an opponent handles the ball deliberately (except for the goalkeeper within his own penalty area) 34
35 An indirect free kick is taken from the place where the offence occurred An indirect free kick is awarded to the opposing team if a goalkeeper, inside his own penalty area, commits any of the following four offenses: controls the ball with his hands for more than six seconds before releasing it from his possession touches the ball again with his hands after he has released it from his possession and before it has touched another player touches the ball with his hands after it has been deliberately kicked to him by a teammate touches the ball with his hands after he has received it directly from a throw-in taken by a teammate An indirect free kick is also awarded to the opposing team if, in the opinion of the referee, a player: plays in a dangerous manner impedes the progress of an opponent prevents the goalkeeper from releasing the ball from his hands commits any other offense, not previously mentioned in Law 12, for which play is stopped to caution or send off a player. An indirect free kick is taken from the place where the offense occurred. 13. Free Kicks For indirect free kicks, the ball must be stationary when the kick is taken and the kicker must not touch the ball again until it has touched another player Defending players must remain at least 10 yards from the ball during a free kick On an indirect free kick, the ball must be touched by another player prior to a goal being scored. 14. The Penalty Kick Penalty kicks are not awarded at the 4/5 level. For fouls occurring in the penalty area, an indirect free kick will be awarded. 15. The Throw-in When the ball goes over the sideline and a coach elects to have a player restart play, this is done with a throw-in by the team that did not touch the ball last, in the vicinity of where the ball left the field of play. The throw-in is taken with the players keeping both feet on the ground, and throwing the ball from behind his/her head with two hands If a throw-in is done incorrectly, a throw-in is awarded to the opposing team. 35
36 16. Headers There is no heading the ball at this level. Heading the ball will result in an indirect kick awarded to the opposing team. 17. The Goal Kick When the offensive team plays the ball over the endline, play is restarted with a goal kick in the vicinity of the defending team s goal During a goal kick, all members of the opposing team should be moved back to within the vicinity of the midfield line and allow the kicking team at least one touch on the ball prior to defending There is no punting the ball at this level. 18. The Corner Kick When the defending team plays the ball over their own endline, play is restarted by the offensive team, from the corner closest to where the ball left play During a corner kick, all members of the opposing team should be moved at least 8 yards away from the ball. 19. The Goalkeeper The goalkeeper may handle the ball inside the designated goal box/penalty area, but may also play (and should be encouraged to do so) beyond the goal box in a conventional manner, using feet and body, but not the hands. The goalkeeper must wear a shirt or piney of different color from other team members When the goalkeeper takes possession of the ball, they may distribute it by throwing, rolling, kicking, or punting the ball. 20. Safety Players shall not wear anything that will endanger themselves or others (i.e.: rings, watches, chains, earrings, sunglasses). Players must wear shin guards. Casts may be worn if they are safely padded, the player has a licensed physician's approval to play with a cast, and it's not dangerous to him/herself or anyone else Slide Tackles: Slide tackles are not allowed. If a slide tackle occurs, the opposing team is awarded an indirect free kick from the spot of the infraction. This rule is in place for the safety of the players. A player/coach may forfeit their ability to play the balance of the season if this infringement occurs frequently and is no properly addressed by the coach, parents, or player Cleats: Only soccer cleats may be worn. For the safety of all players, baseball, softball, football, or any other hard cleats are not allowed. 36
37 21. Sportsmanship Coaches should be continually monitoring the field and the sideline, emphasizing the importance of fair play and sportsmanship At the conclusion of the game, coaches and players will line up and shake hands. 37
38 Middle School 1. The Field of Play 1.1. The field is approximately 100 yards long by 60 yards wide, although the size may be determined by availability and conditions of fields. A midfield line, center circle and goal box will be marked on the field. The goal box designated the area in which a goalkeeper may handle the ball with their hands ft high x 24 ft wide mini goals are used Parents are asked to remain at least two yards from the sideline. No seating or spectators are allowed on the end lines. 2. The Ball 2.1. Middle School recreational soccer uses a size #5 ball. 3. The Number of Players 3.1. Middle School recreational soccer is played 8 vs. 8. This includes seven field players and one goalkeeper Middle School substitutions are unlimited and can be done at any stoppage in play. 4. The Players Equipment 4.1. Sneakers, turf shoes, or cleats may be worn at this level. If cleats are worn, they must be molded rubber or plastic soccer cleats. Football or baseball cleats or spikes are not allowed Shinguards are to be worn at all time in all age groups. No exceptions. This is a SAFETY issue All players wear team shirts. The goalkeeper must wear a shirt of contrasting color A player shall not wear anything which is dangerous to himself/herself or another player (for example: unpadded arm cast, a watch, earrings, or any other jewelry.) 5. The Referee 5.1. Games are refereed by two referees, provided by the club. Should there be a shortage of referees, games will be refereed by one referee. All decisions made on the field are at the discretion of the referee. 6. The Assistant Referees 6.1. In Middle School recreational soccer, there are no assistant referees. Games are refereed by a one or two referee system. 7. The Duration of the Match 7.1. Middle School games are 50 minutes long, divided into two 25-minutes halves Clock runs continuously unless the ball is so far out that it will take time to retrieve it. 38
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1
2 Official Rules Copyright 2017 National Hockey League All rights reserved. This book may not be reproduced in whole or in part in any form or by any means, electronic or mechanical, including photocopying, recording or by any information storage and retrieval system now known or hereafter invented, without written permission from the National Hockey League. National Hockey League Official Rules i
3 National Hockey League Official Rules NHL and the NHL Shield are registered trademarks of the National Hockey League. All NHL logos and marks and team logos and marks depicted herein are the property of the NHL and the respective teams and may not be reproduced without the prior written consent of NHL Enterprises L.P. NHL All rights reserved. Diagrams of equipment reproduced courtesy of USA Hockey, Inc. Printed in Canada. Design, production by: Raster Graphics Newmarket South P.O. PO Box Newmarket, Ontario L3X 1Y8 The National Hockey League 1185 Avenue of the Americas, New York, New York McGill College Avenue, Suite 2600, Montreal, Quebec H3A 3J6 50 Bay Street, 11th Floor, Toronto, Ontario M5J 2X8 National Hockey League ii Official Rules
4 NHL OFFICIATING TEAM REFEREES Jersey No. Jersey No. Name McIsaac, Jon McCauley, Wes Rooney, Chris Charron, Francis Rank, Garrett Jackson, Dave O Rourke, Dan Rehman, Kyle Sutherland, Kelly St. Pierre, Justin O Halloran, Dan Hanson, Trevor Hebert, Jean Pochmara, Brian L Ecuyer, Frederick Chmielewski, Tom Dwyer, Gord Peel, Tim Luxmore, Thomas John Hebert, Ghislain Watson, Brad Skilliter, Graham Joannette, Marc Brenk, Jacob Furlatt, Eric Lee, Chris Walsh, Ian Nicholson, Kendrick Kowal, Tom Pollock, Kevin Meier, Brad Morton, Dean St-Laurent, Francois Kozari, Steve Minor League Team Members Name Cherrey, Scott Smith, Andrew Alphonso, Shandor Devorski, Greg Heyer, Shane Wheler, Mark Gibbons, Ryan Barton, Steve Knorr, Trent Gawryletz, Brandon Racicot, Pierre Gibbs, Darren Driscoll, Scott Nansen, Derek Kovachik, Brad Rody, Vaughan Cameron, Lonnie Amell, Derek Cormier, Michel Nowak, Tim Mach, Brian Murchison, Kiel Daisy, Ryan Galloway, Ryan MacPherson, Matt Sericolo, Anthony Berg, Devin Miller, Steve Shewchyk, Mark Murphy, Brian Pancich, Bryan Murray, Jonny Brisebois, David Nagy, Kory Minor League Team Members Romasko, Evgeny Voss, Cameron South, Furman MacDougall, Peter Lambert, Pierre Schlenker, Chris Anderson, Reid National Hockey League LINESMEN iii Mills, Bevan Suchanek, Libor Official Rules
5 from end of boards to center of goal line National Hockey League DETAIL OF GOAL CREASE 28 iv Official Rules LINES 2 WIDE LINE 12 5 SPOT LINE SPOT SPOT 24 LINE 12 OFFICIAL DIMENSIONS OF RINK SURFACE SEE FACE-OFF CONFIGURATION SEE DETAIL OF GOAL CREASE (to outside of lines) LONG 11 85
6 48' I.D. height National Hockey League v APPROVED GOAL FRAME NET TIE BAR Ø ¼ X 1 ½ CENTER TO CENTER NETTING TIE BAR (STEEL) WELD BEHIND SIDE PIPES & TOP FRAME & ON TOP OF BOTTOM PIPES 40 h pt de 74 be r en tw e -ce nte r-to en te 3/8 'c D. ' I. 72 sts po Padding Recessed to allow puck to enter 18 Ø 2 3/8' OD Sch. 40 PIPE (Wall Thickness =.15' ) RSP Ø 2 3/8' OD Sch. 40 ELBOW (Wall Thickness =.15' ) SHORT ANGLE R20 Ø 1.900' OD x.125' THICK HSS Tube (RSP1900) Ø 2 3/8' OD Sch. 40 ELBOW (Wall Thickness =.15' ) SHORT ANGLE R39 3/8 Ø 1.315' OD x.100' THICK HSS TUBE (CENTER SUPPORTS) FACE-OFF CONFIGURATION Official Rules
7 TABLE OF CONTENTS... vi Section 1 Playing Area... 1 Section 2 Teams... 6 Section 3 Equipment Section 4 Types of Penalties Section 5 Officials Section 6 Physical Fouls Section 7 Restraining Fouls Section 8 Stick Fouls Section 9 Other Fouls Section 10 Flow Reference Tables Index NHL Schedule vi
8 TABLE OF CONTENTS Section 1 Playing Area Rule 1 Rink... 1 Rule 2 Goal Posts and Nets... 4 Rule 3 Benches... 4 Rule 4 Signal and Timing Devices... 5 Section 2 Teams Rule 5 Team... 6 Rule 6 Captain and Alternate Captains... 7 Rule 7 Starting Line-up... 8 Rule 8 Injured Players... 9 Section 3 Equipment Rule 9 Uniforms Rule 10 Sticks Rule 11 Goalkeeper s Equipment Rule 12 Illegal Equipment Rule 13 Puck Rule 14 Adjustment to Clothing or Equipment Section 4 Types of Penalties Rule 15 Calling of Penalties Rule 16 Minor Penalties Rule 17 Bench Minor Penalties Rule 18 Double-minor Penalties Rule 19 Coincidental Penalties Rule 20 Major Penalties Rule 21 Match Penalties Rule 22 Misconduct Penalties Rule 23 Misconduct Penalties Rule 24 Penalty Shot Rule 25 Awarded Goals Rule 26 Delayed Penalties Rule 27 Goalkeeper s Penalties Rule 28 Supplementary Discipline Rule 29 Signals Section 5 Officials Rule 30 Appointment of Officials Rule 31 Referees Rule 32 Linesmen Rule 33 Official Scorer Rule 34 Timekeeper Rule 35 Penalty Timekeeper Rule 36 Goal Judge vii
9 TABLE OF CONTENTS Section 5 Officials (continued) Rule 37 Real Time Scorers Rule 38 Video Goal Judge Rule 39 Abuse of Officials Rule 40 Physical Abuse of Officials Section 6 Physical Fouls Rule 41 Boarding Rule 42 Charging Rule 43 Checking from Behind Rule 44 Clipping Rule 45 Elbowing Rule 46 Fighting Rule 47 Head-butting Rule 48 Illegal Check to the Head Rule 49 Kicking Rule 50 Kneeing Rule 51 Roughing Rule 52 Slew-footing Rule 53 Throwing Equipment Section 7 Restraining Fouls Rule 54 Holding Rule 55 Hooking Rule 56 Interference Rule 57 Tripping Section 8 Stick Fouls Rule 58 Butt-ending Rule 59 Cross-checking Rule 60 High-sticking Rule 55 Hooking... (80) 86 Rule 61 Slashing Rule 62 Spearing Section 9 Other Fouls Rule 63 Delaying the Rule 64 Diving / Embellishment Rule 65 Equipment Rule 66 Forfeit of Rule 67 Handling Puck Rule 68 Illegal Substitution Rule 69 Interference on the Goalkeeper Rule 70 Leaving the Bench Rule 71 Premature Substitution viii
10 TABLE OF CONTENTS Section 9 Other Fouls (continued) Rule 72 Refusing to Play the Puck Rule 73 Refusing to Start Play Rule 74 Too Many Men on the Ice Rule 75 Unsportsmanlike Conduct Section 10 Flow Rule 76 Face-offs Rule 77 and Intermission Timing Rule 78 Goals Rule 79 Hand Pass Rule 80 High-sticking the Puck Rule 81 Icing Rule 82 Line Changes Rule 83 Off-side Rule 84 Overtime Rule 85 Puck Out of Bounds Rule 86 Start of and Periods Rule 87 Time-outs Reference Tables Table 1 Summary of Penalties to Coaches and Non-playing Club Personnel Table 2 Summary of Minor Penalties Table 3 Summary of Bench Minor Penalties Table 4 Summary of Double-minor Penalties Table 5 Summary of Major Penalties Table 6 Summary of Major Penalties That Result in an Automatic Misconduct Table 7 Summary of Major Penalties That Result in an Automatic Misconduct When There is Injury to the Face or Head Table 8 Summary of Match Penalties Table 9 Summary of Misconduct Penalties Table 10 Summary of Misconduct Penalties Table 11 Summary of Penalty Shots ix
11 TABLE OF CONTENTS Reference Tables (continued) Table 12 Summary of Awarded Goals (When Goalkeeper Has Been Removed for an Extra Attacker) Table 13 Summary of Goalkeeper Penalties Table 14 Goals Scored Against a Short-handed Team Table 15 Coincidental Penalties Table 16 Interference on the Goalkeeper Situations Table 17 Penalties in Effect Prior to the Start of Overtime Regular Season Table 18 Penalties Assessed in Overtime Regular Season Index NHL Schedule x
12 SECTION 1 PLAYING AREA SECTION 1 PLAYING AREA Rule 1 Rink 1.1 Rink - National Hockey League games shall be played on an ice surface known as the Rink and must adhere to the dimensions and specifications prescribed by the League and these rules. No ice markings shall be permitted except those provided for under these rules unless express written permission has been obtained from the League. On-ice logos must not interfere with any official ice markings provided for the proper playing of the game. In the interval between periods, the ice surface shall be flooded unless mutually agreed to the contrary. 1.2 Dimensions - The official size of the rink shall be two hundred feet (200') long and eighty-five feet (85') wide. The corners shall be rounded in the arc of a circle with a radius of twenty-eight feet (28'). See diagram on page iv preceding the table of contents. 1.3 Boards and Glass - The rink shall be surrounded by a wall known as the boards which shall extend not less than forty inches (40') and not more than forty-eight inches (48') above the level of the ice surface. The ideal height of the boards above the ice surface shall be forty-two inches (42'). Except for the official markings provided for in these rules, the entire playing surface and the boards shall be white in color except the kick plate at the bottom of the boards, which shall be light yellow in color. Any variations from any of the foregoing dimensions shall require official authorization by the League. The boards shall be constructed in such a manner that the surface facing the ice shall be smooth and free of any obstruction or any object that could cause injury to players. Affixed to the boards and extending vertically shall be approved safety glass extending eight feet (8 ) above the boards at each end of the rink and not less than five feet (5 ) along both sides of the rink. The glass and gear to hold them in position shall be properly padded or protected. Protective glass shall be required in front of the penalty benches to provide for the safety of the players on and off the ice. All equipment used to hold the glass or screens in position shall be mounted on the boards on the side away from the playing surface. 1.4 Spectator Netting Spectator netting shall be hung in the ends of the arena, of a height, type, and in a manner approved by the League. 1.5 Lines - Eleven feet (11') from each end of the rink and in the center of a red line two inches (2') wide drawn completely across the width of the ice and continued vertically up the side of the boards, regulation goal posts and nets shall be set in such a manner as to remain stationary during the progress of a game. The red line, two inches (2') wide, between the goal posts on the ice and extended completely across the rink, shall be known as the GOAL LINE. In front of each goal, a GOAL CREASE area shall be marked by a red line two inches (2') in width. 1
13 SECTION 1 PLAYING AREA The ice area between the two goals shall be divided into three parts by lines, twelve inches (12') in width, and blue in color, drawn sixty-four feet (64') out from the goal lines, and extended completely across the rink, parallel with the goal lines, and continued vertically up the side of the boards. (Paint code PMS 286.) There shall also be a line, twelve inches (12') in width and red in color, drawn completely across the rink in center ice, parallel with the goal lines and continued vertically up the side of the boards, known as the CENTER LINE. This line shall contain regular interval markings of a uniform distinctive design, which will readily distinguish it from the two blue lines, the outer edges of which must be continuous. (Paint code PMS 186.) 1.6 Division of Ice Surface - That portion of the ice surface in which the goal is situated shall be called the DEFENDING ZONE of the Team defending that goal; the central portion shall be known as the NEUTRAL ZONE, and the portion farthest from the defended goal as the ATTACKING ZONE. 1.7 Goal Crease / Referee Crease - The goal crease shall be laid out as follows: One foot (1') outside of each goal post a two-inch (2') line shall be painted extending four feet, six inches (4'6') in length. These lines shall be at right angles to the goal line. A semi-circle line six feet (6') in radius and two inches (2') in width shall be drawn using the center of the goal line as the center point and connecting both ends of the side of the crease. On the side of the crease lines, four feet (4') from the goal line, extend a five-inch (5') line into the crease. (see diagram on page iv preceding the table of contents) The goal crease area shall include all the space outlined by the crease lines and extending vertically four feet (4') to the level of the top of the goal frame. The area outlined by the crease line and the goal line shall be painted a light blue color. (Paint code PMS 298.) The area inside the goal frame to the goal line shall be painted a gloss white color. On the ice immediately in front of the Penalty Timekeeper s seat there shall be marked in red on the ice a semi-circle of ten foot (10') radius and two inches (2') in width which shall be known as the REFEREE S CREASE. 1.8 Goalkeeper s Restricted Area - A restricted trapezoid-shaped area behind the goal will be laid out as follows: Seven feet (7') outside of each goal crease (eight feet (8') from each goal post), a two-inch (2') red line shall be painted extending from the goal line to a point on the end of the rink ten feet (10') from the goal crease (eleven feet (11') from the goal post) and continuing vertically up the kick plate (see diagram on the page iv preceding the table of contents). (Paint code PMS 186). 1.9 Face-off Spots and Circles - A circular blue spot, twelve inches (12') in diameter, shall be marked exactly in the center of the rink; and with this spot as a center, a circle of fifteen feet (15') radius shall be marked with a blue line two inches (2') in width. Two red spots two feet (2') in diameter shall be marked on the ice in the neutral zone five feet (5') from each blue line. Within the face-off spot, draw two parallel lines three inches (3') from the top and bottom 2
14 SECTION 1 PLAYING AREA of the spot. The area within the two lines shall be painted red, the remainder shall be painted white. The spots shall be forty-four feet (44') apart and each shall be a uniform distance from the adjacent boards. In both end zones and on both sides of each goal, red face-off spots and circles shall be marked on the ice. The face-off spots shall be two feet (2') in diameter. Within the face-off spot, draw two parallel lines three inches (3') from the top and bottom of the spot. The area within the two lines shall be painted red, the remainder shall be painted white. The circles shall be two inches (2') wide with a radius of fifteen feet (15') from the center of the face-off spots. At the outer edge of both sides of each face-off circle and parallel to the goal line shall be marked two red lines, two inches (2') wide and two feet (2') in length and five feet seven inches (5'7 ) apart. One foot away from the outer edge of the face-off spot, two lines shall be drawn parallel with the side boards that shall be four feet (4')in length and eighteen inches (18') apart. Parallel to the end boards, commencing at the end of the line nearest to the face-off spot, a line shall extend two feet ten inches (2'10') in length. All lines shall be two inches (2') in width. See diagram on page v preceding the table of contents. The location of the face-off spots shall be fixed in the following manner: Along a line twenty feet (20') from each goal line and parallel to it, mark two points twenty-two feet (22') on both sides of the straight line joining the center of the two goals. Each such point shall be the center of a face-off spot and circle Ice Cleaning - Aside from the normal ice resurfacing that is performed during the intermissions between each period of play, the following snow removal activities shall be performed: (i) During each commercial time-out, the ice cleaning crew shall remove snow from the goal crease area, in front of the players and penalty benches and from side to side from the top of the circles to the end boards (ideally, the entire end zone from the blue lines in). (ii) During the regular season, at the end of the third period in a tied game and prior to the commencement of the five minute overtime period, the entire ice surface shall be shoveled by arena personnel utilizing the same procedures as are utilized during TV time-outs. (iii) During the regular season, at the end of the five minute overtime period in a tied game and prior to the commencement of the shootout, the entire ice surface shall be shoveled by arena personnel utilizing the same procedures as are utilized during TV time-outs. (iv) During overtime in the playoffs, the procedure outlined in (i) above will take place at the first stoppage of play following the 10:00 mark of the period. This will occur regardless as to whether or not an icing has occurred or a penalty for either team is in effect. Specific and technical guidelines for the above procedures are available from the NHL Hockey Operations Department and are distributed when updated to the arena managers as required. 3
15 SECTION 1 PLAYING AREA Rule 2 Goal Posts and Nets 2.1 Goal Posts - The goal posts shall be kept in position by means of flexible pegs affixed in the ice or floor. The flexible pegs shall be ten inches (10') in length and yellow in color. The goal posts shall be of approved design and material, extending vertically four feet (4') above the surface of the ice and set six feet (6') apart measured from the inside of the posts. A crossbar of the same material as the goal posts shall extend from the top of one post to the top of the other. See diagram on page v preceding table of contents. The goal posts and crossbar shall be painted in red and all other exterior surfaces shall be painted in white. 2.2 Nets - There shall be attached to each goal frame a net of approved design made of white nylon cord which shall be draped in such a manner as to prevent the puck coming to rest on the outside of it, yet strung in a manner that will keep the puck in the net. A skirt of heavy white nylon fabric or heavyweight white canvas shall be laced around the base plate of the goal frame in such a way as to protect the net from being cut or broken. This protective padding must be attached in a manner that will not restrict the puck from completely crossing the goal line. This padding must be set back six inches (6') from the inside of the goal post. This skirt shall not project more than one inch (1') above the base plate. The frame of the goal shall be draped with a nylon mesh net so as to completely enclose the back of the frame. The knotless nylon netting shall be made of heat set, resin treatment twine (0.197 inch (5 mm) diameter) or equivalent braided twine of multifilament white nylon with an appropriate break strength of 550 to 600 pounds ( kilograms). The size of the mesh shall be two and one-half inches (2½') (inside measurement) from each knot to each diagonal knot when fully stretched. The net shall be laced to the frame with medium white nylon cord no smaller in size than No. 21. The thin nylon mesh netting on the top of the goal frame shall be white 12 ply, four braid construction and 62 mm inside to inside mesh. This netting will be attached with 2.2 mm clear coated white twine of Dynemma braided construction. Rule 3 Benches 3.1 Players Benches - Each rink shall be provided with seats or benches for the use of players of both teams. The accommodations provided, including benches and doors, MUST be uniform for both teams. Such seats or benches shall have accommodation for at least fourteen (14) persons of each team. The benches shall be placed immediately alongside the ice as near to the center of the rink as possible. Two doors for each bench must be uniform in location and size and as convenient to the dressing rooms as possible. Each players bench should be twenty-four feet (24') in length and when situated in the spectator area, shall be separated from the spectators by a protective glass of sufficient height so as to afford the necessary protection for the players. The players benches shall be on 4
16 SECTION 1 PLAYING AREA the same side of the playing surface opposite the penalty bench and should be separated by a substantial distance, if possible. Each players bench shall have two doors which must be uniform in location and size. ( Mirrored image benches ) All doors opening to the playing surface shall be constructed so that they swing inward. 3.2 Penalty Bench - Each rink must be provided with benches or seats to be known as the PENALTY BENCH. These benches or seats must be capable of accommodating a total of ten persons including the OffIce Officials. Separate penalty benches shall be provided for each Team and they shall be situated on opposite sides of the Timekeeper s area, directly across the ice from the players benches. The penalty bench(es) must be situated in the neutral zone. Each Penalty Bench shall be protected from the spectator area by means of a glass partition which shall not be less than five feet (5') above the height of the boards. Rule 4 Signal and Timing Devices 4.1 Signal Devices - Each rink must be provided with a siren, or other suitable sound device that will sound automatically at the conclusion of each period of play. Should the sound device fail to sound automatically when time expires, the determining factor as to whether or not the period has ended shall be the timing device. Behind each goal, electrical lights shall be set up for the use of the Goal Judges. A red light will signify the scoring of a goal and a green light will signify the end of a period or a game. A goal cannot be scored when a green light is showing. A light, normally red in color, will be situated at or near the Timekeeper s Bench and will be illuminated when a commercial timeout is in progress. This light will be extinguished when the commercial time-out is complete to indicate to the teams and the officials that play may resume. This light is controlled by an authorized National Hockey League Commercial Coordinator. 4.2 Timing Devices - Each rink shall be provided with some form of electronic clock for the purpose of keeping the spectators, players and game officials accurately informed as to all time elements at all stages of the game including the time remaining to be played in any period and the time remaining to be served by at least five penalized players on each Team. Time recording for both game time and penalty time shall show time remaining to be played or served. The game time clock shall measure the time remaining in tenths of a second during the last minutes of each period. 5
17 SECTION 2 - TEAMS SECTION 2 - TEAMS Rule 5 Team 5.1 Eligible Players - A team shall be composed of 20 players (18 skaters and two goalkeepers) who shall be under contract to the Club they represent. For the purposes of these playing rules, any reference to player shall refer to both skaters and goalkeepers. Any reference to goalkeeper shall mean that the section of the rule is specific to goalkeepers. At the beginning of each game, the Manager or Coach of each team shall list the players who shall be eligible to play in the game. Not more than eighteen (18) skaters and two (2) goalkeepers, shall be permitted. One non-uniformed player shall be permitted on the players bench in a coaching capacity. He must be indicated on the Roster Sheet submitted by the Coach to the Referee or Official Scorer prior to the start of the game. A list of names and numbers of all eligible players must be handed to the Official Scorer before the game, and no change shall be permitted in the list or addition thereto shall be permitted after the commencement of the game. Prior to the game, if an official (on-ice or off-ice) notices that a player is in uniform but has not been included on the Official Report, the Referee shall bring this to the attention of the offending team so that the necessary correction can be made to the Official Report (and no penalty is assessed). 5.2 Ineligible Player - Only players on the list submitted to the Official Scorer before the game may participate in the game. The determining factor when considering whether or not a player is eligible is that the player s name, and not necessarily the player s number, must be correctly listed by the Manager or Coach of that team. Whenever an ineligible player is identified to the Referee, the ineligible player will be removed from the game and the Club shall not be able to substitute another player from its roster. No additional penalties are to be assessed but a report of the incident must be submitted to the Commissioner. For an ineligible goalkeeper, see 5.3. If a goal is scored when an ineligible player is on the ice (whether he was involved in the scoring or not), the goal will be disallowed. This only applies to the goal scored at the stoppage of play whereby the player was deemed to be ineligible. All other goals scored previously by the ineligible player s team (with him on the ice or not) shall be allowed. The ineligible player will be removed from the game and the Club shall not be able to substitute another player from its roster. No additional penalties are to be assessed but a report of the incident must be submitted to the Commissioner. 5.3 Goalkeeper - Each team shall be allowed one goalkeeper on the ice at one time. The goalkeeper may be removed and another skater substituted. Such substitute shall not be permitted the privileges of the goalkeeper. Each team shall have on its bench, or on a chair immediately 6
18 SECTION 2 - TEAMS beside the bench, a substitute goalkeeper who shall, at all times, be fully dressed and equipped ready to play. Except when both goalkeepers are incapacitated, no skater in the playing roster in that game shall be permitted to wear the equipment of the goalkeeper. In regular League and Playoff games, if both listed goalkeepers are incapacitated, that team shall be entitled to dress and play any available goalkeeper who is eligible. This goalkeeper is eligible to sit on the player s bench, in uniform. In the event that the two regular goalkeepers are injured or incapacitated in quick succession, the third goalkeeper shall be provided with a reasonable amount of time to get dressed, in addition to a two-minute warm-up (except when he enters the game to defend against a penalty shot). If, however, the third goalkeeper is dressed and on the bench when the second goalkeeper becomes incapacitated, the third goalkeeper shall enter the game immediately and no warm-up is permitted. The recalling of minor league goalkeepers (as a result of suspensions incurred to both goalkeepers under Rule 11 Goalkeeper s Equipment) to ensure a complete lineup for subsequent games shall be deemed to be an emergency recall and subject to the twenty-three (23) man roster limitations. 5.4 Coaches and Team Personnel - No one but players in uniform, nonplaying team personnel duly registered on the Roster Sheet as the Manager, Coach(es), Trainer, Equipment Manager, etc. shall be permitted to occupy the benches so provided. One non-uniformed player shall be permitted on the players bench in a coaching capacity. He must be indicated on the Roster Sheet submitted by the Coach to the Official Scorer prior to the start of the game. Rule 6 Captain and Alternate Captains 6.1 Captain - One Captain shall be appointed by each team, and he alone shall have the privilege of discussing with the Referee any questions relating to interpretation of rules which may arise during the progress of a game. He shall wear the letter C, approximately three inches (3') in height and in contrasting color, in a conspicuous position on the front of his sweater. No co-captains are permitted. Either one Captain and no more than two Alternate Captains, or no Captain and no more than three Alternate Captains are permitted (see 6.2). Only the Captain, when invited to do so by the Referee, shall have the privilege of discussing any point relating to the interpretation of rules. Any Captain, Alternate Captain or any player who comes off the bench and makes any protest or intervention with the officials for any purpose shall be assessed a minor penalty for unsportsmanlike conduct under Rule 39 Abuse of Officials. Should this protest continue, he may be assessed a misconduct penalty, and if it further continues, a game misconduct penalty shall be warranted. A complaint about a penalty is NOT a matter relating to the 7
19 SECTION 2 - TEAMS interpretation of the rules and a minor penalty shall be imposed against any Captain, Alternate Captain or any other player making such a complaint. The Referee and Official Scorer shall be advised, prior to the start of each game, the name of the Captain and the Alternate Captains of both teams. No playing Coach or playing Manager or goalkeeper shall be permitted to act as Captain or Alternate Captain. 6.2 Alternate Captains If the permanent Captain is not on the ice, Alternate Captains (not more than two) shall be accorded the privileges of the Captain. Alternate Captains shall wear the letter A approximately three inches (3') in height and in contrasting color, in a conspicuous position on the front of their sweaters. Only when the Captain is not in uniform, the Coach shall have the right to designate three Alternate Captains. This must be done prior to the start of the game. Rule 7 Starting Line-up 7.1 Starting Line-up - Prior to the start of the game, at the request of the Referee, the Manager or Coach of the visiting team is required to name the starting line-up to the Referee or Official Scorer. Prior to the start of the game, the Manager or Coach of the home team, having been advised by the Official Scorer the names of the starting line-up of the visiting team, shall name the starting line-up of the home team. This information shall be conveyed by the Official Scorer to the Coach of the visiting team. No change in the starting line-up of either team as given to the Official Scorer, or in the playing line-up on the ice, can be made unless reviewed and approved by the Referee prior to the start of the game. 7.2 Violation - For an infraction of this rule, a bench minor penalty shall be imposed upon the offending team, provided such infraction is called to the attention of the Referee before the second face-off in the first period takes place. This is an appeal play and must be brought to the Referee s attention prior to the second face-off in the game. There is no penalty to the requesting team if their appeal is unsustained. The determining factor when considering whether or not a player or goalkeeper is listed in the starting line-up is that the player or goalkeeper s name, and not necessarily the player or goalkeeper s number, must be correctly listed by the Manager or Coach of that team. In the event a team scores on the first shift of the game, and it is brought to the attention of the Referee by the opposing team that the team that scored did not have the correct starting line-up on the ice, the goal shall be allowed and a bench minor penalty assessed to the offending team for having an improper starting line-up. If the team that scores the goal on the first shift of the game challenges the starting line-up of the opposing team and the opposing team did not have the correct starting line-up, the scoring of the goal would nullify the bench 8
20 SECTION 2 - TEAMS minor penalty and no further penalties would be assessed. Rule 8 Injured Players 8.1 Injured Player - When a player is injured or compelled to leave the ice during a game, he may retire from the game and be replaced by a substitute, but play must continue without the teams leaving the ice. During the play, if an injured player wishes to retire from the ice and be replaced by a substitute, he must do so at the players bench and not through any other exit leading from the rink. This is not a legal player change and therefore when a violation occurs, a bench minor penalty shall be imposed. If a penalized player has been injured, he may proceed to the dressing room without the necessity of taking a seat on the penalty bench. If the injured player receives a minor penalty, the penalized team shall immediately put a substitute player on the penalty bench, who shall serve the penalty until such time as the injured player is able to return to the game. He would replace his teammate on the penalty bench at the next stoppage of play. If the injured player receives a major penalty, the penalized team shall place a substitute player on the penalty bench before the penalty expires and no other replacement for the penalized player shall be permitted to enter the game except from the penalty bench. For violation of this rule, a bench minor penalty shall be imposed. Should the injured penalized player who has been replaced on the penalty bench return to his players bench prior to the expiration of his penalty, he shall not be eligible to play until his penalty has expired. This includes coincidental penalties when his substitute is still in the penalty box awaiting a stoppage in play. The injured player must wait until his substitute has been released from the penalty box before he is eligible to play. If, however, there is a stoppage of play prior to the expiration of his penalty, he must then replace his teammate on the penalty bench and return to play once his penalty has expired. When a player is injured so that he cannot continue play or go to his bench, the play shall not be stopped until the injured player s team has secured control of the puck. If the player s team is in control of the puck at the time of injury, play shall be stopped immediately unless his team is in a scoring position. In the case where it is obvious that a player has sustained a serious injury, the Referee and/or Linesman may stop the play immediately. When play has been stopped by the Referee or Linesman due to an injured player, or whenever an injured player is attended to on the ice by the Trainer or medical personnel, such player must be substituted for immediately. This injured player cannot return to the ice until play has resumed. When play is stopped for an injured player, the ensuing face-off shall be conducted at the face-off spot in the zone nearest the location of the puck when the play was stopped. When the injured player s team has control of the puck in the attacking zone, the face-off shall 9
21 SECTION 2 - TEAMS be conducted at one of the face-off spots outside the blue line in the neutral zone. When the injured player is in his defending zone and the attacking team is in possession of the puck in the attacking zone, the face-off shall be conducted at one of the defending team s endzone face-off spots. 8.2 Injured Goalkeeper - If a goalkeeper sustains an injury or becomes ill, he must be ready to resume play immediately or be replaced by a substitute goalkeeper and no additional time shall be allowed by the Referee for the purpose of enabling the injured or ill goalkeeper to resume his position. The substitute goalkeeper shall be allowed a two (2) minute warm-up during all pre-season games. No warm-up shall be permitted for a substitute goalkeeper in all regular League or Playoff games. The Referee shall report to the Commissioner for disciplinary action any delay in making a goalkeeper substitution. The substitute goalkeeper shall be subject to the regular rules governing goalkeepers and shall be entitled to the same privileges. When a substitution for the regular goalkeeper has been made, such regular goalkeeper shall not resume his position until the next stoppage of play. For a violation, a minor penalty for delay of game shall be assessed. When play has been stopped by the Referee or Linesman due to an injured goalkeeper, such goalkeeper must be substituted for only if he has to proceed to the players bench to receive medical attention. If the Trainer has come onto the ice to attend to the goalkeeper and there is no undue delay, the goalkeeper may remain in the game without substitute. However, no additional time shall be permitted by the Referee for the purpose of enabling the injured goalkeeper to resume his position (i.e. no warm-up). 8.3 Blood A player who is bleeding or who has visible blood on his equipment or body shall be ruled off the ice at the next stoppage of play. Such player shall not be permitted to return to play until the bleeding has been stopped and the cut or abrasion covered (if necessary). It is required that any affected equipment and/or uniform be properly decontaminated or exchanged. 10
22 SECTION 3 - EQUIPMENT SECTION 3 EQUIPMENT Rule 9 Uniforms 9.1 Team Uniform All players of each team shall be dressed uniformly with approved design and color of their helmets, sweaters, short pants, stockings and skates. Altered uniforms of any kind, i.e. Velcro inserts, over-sized jerseys, altered collars, etc., will not be permitted. Any player or goalkeeper not complying with this rule shall not be permitted to participate in the game. For violations, refer to 9.5. Each member Club shall design and wear distinctive and contrasting uniforms for their home and road games, no parts of which shall be interchangeable except the pants. Any concerns regarding a player s uniform (including the goalkeeper) shall be reported by the Referee to the NHL Hockey Operations Department. 9.2 Numbers - Each player listed in the line-up of each team shall wear an individual identifying number at least ten inches (10') high on the back of his sweater. Sweater numbers such as 00, ½ (fractions),.05 (decimals), 101 (three digit) are not permitted. In addition, each player shall wear his surname in full, in block letters three inches (3') high, across the back of his sweater at shoulder height. 9.3 Player s Jersey (see 9.4 for goalkeeper) The maximum jersey size is (see diagram). No inserts or additions are to be added to the standard players 11
23 SECTION 3 - EQUIPMENT jersey as produced by the manufacturer. (Modifications at the manufacturer are not allowed unless approved in advance by the League) No alteration of the neck opening is permitted. Sleeves must extend into the cuff of the glove. Jerseys must be tied down properly at all times. 9.4 Goalkeeper s Jersey The maximum jersey size is (see diagram). No inserts or additions are to be added to the standard goalkeeper-cut jersey as produced by the manufacturer. Modifications at the manufacturer are not allowed unless approved in advance by the League. No tying down of the sweater is allowed at the wrists if it creates a tension across the jersey such that a webbing effect is created in the armpit area. No other tie downs are allowed that create a webbing effect. The length of a jersey is illegal if it covers any area between the goalkeeper s legs. 9.5 Protective Equipment - All protective equipment, except gloves, headgear and goalkeepers leg guards must be worn under the uniform. Should it be brought to the attention of the Referee that a player is wearing, for example, an elbow pad that is not covered by his jersey, he shall instruct the player to cover up the pad and a second violation by the same player would result in a minor penalty being assessed. 12
24 SECTION 3 - EQUIPMENT Whenever it is deemed by the Referee that a player is wearing protective equipment that does not meet with League regulations, he shall instruct the player to change or remove the piece of equipment. If the player refuses to make the necessary change he shall be assessed a minor penalty for delay of game and should he return to the ice without making the necessary change he shall be assessed a misconduct penalty. Should this happen a third time, the player shall be assessed a game misconduct penalty. All player pants must be worn in a uniform fashion by all players. The pants must one consistent color around and throughout the leg of the pant. Pant legs are not to be ripped, cut, or torn in the leg/thigh area. 9.6 Helmets - All players of both teams shall wear a helmet of design, material and construction approved by the League at all times while participating in a game, either on the playing surface or the players or penalty benches. A player may continue to participate in the play without his helmet. However, if he goes to his players bench to be substituted for, he may not return to the ice during play without a helmet (nor may a player exit the penalty bench during play without a helmet). Should he do so, the play shall be stopped once his team has gained control of the puck. If the play is stopped for such an infraction in the attacking zone, the ensuing face-off will take place at the nearest face-off spot in the neutral zone of the non-offending team. If the play is stopped for such an infraction in the defending or neutral zone, the ensuing face-off will take place at the nearest face-off spot to the location of the puck in that zone when the play was stopped. When a goalkeeper has lost his helmet and/or face mask and his team has control of the puck, the play shall be stopped immediately to allow the goalkeeper the opportunity to regain his helmet and/or face mask. When the opposing team has control of the puck, play shall only be stopped if there is no immediate and impending scoring opportunity. This stoppage of play must be made by the Referee. When play is stopped because the goalkeeper has lost his helmet and/or face mask, the ensuing face-off shall take place at one of the defending team s end zone face-off spots. When a goalkeeper deliberately removes his helmet and/or face mask in order to secure a stoppage of play, the Referee shall stop play as outlined above and in this case assess the goalkeeper a minor penalty for delaying the game. If the goalkeeper deliberately removes his helmet and/or face mask when the opposing team is on a breakaway, the Referee shall award a penalty shot to the nonoffending team, which shot shall be taken by the player last in possession of the puck. If the goalkeeper deliberately removes his helmet and/or face mask during the course of a penalty shot or shootout attempt, the Referee shall award a goal to the non-offending team. 9.7 Visors - Beginning with the season, all players who have fewer than 25 games of NHL experience must wear a visor properly 13
25 SECTION 3 - EQUIPMENT affixed to their helmet. Visors are to be affixed to the helmets in such a fashion as to ensure adequate eye protection. 9.8 Dangerous Equipment - The use of pads or protectors made of metal, or of any other material likely to cause injury to an opposing player is prohibited. Referees have the authority to prohibit any equipment they feel may cause injury to any participants in the game. Failure to comply with the Referees instructions shall result in the assessment of a minor penalty for delay of game. A mask or protector of a design approved by the League may be worn by a player who has sustained a facial injury. In the first instance, the injured player shall be entitled to wear any protective device prescribed by the Club doctor. If any opposing Club objects to the device, it may record its objection with the Commissioner. In cases where a stick may have been modified and it is evident that the edges have not been beveled, the Referee shall deem the stick to be dangerous equipment and removed from the game until the edges can be beveled sufficiently. No penalty is to assessed initially unless the player returns to the ice with the unmodified stick, in which case he will be assessed a minor penalty for delay of game. Rule 10 Sticks 10.1 Player s Stick (see 10.2 for goalkeeper) The sticks shall be made of wood or other material approved by the League, and must not have any projections. Adhesive tape of any color may be wrapped around the stick at any place for the purpose of reinforcement or to improve control of the puck. No stick shall exceed sixty-three inches (63') in length from the heel to the end of the shaft nor more than twelve and one-half inches (121/2') from the heel to the end of the blade. Requests for an exception to the length of the shaft (only) may be submitted in writing to and must be approved by the League s Hockey Operations Department prior to any such stick being approved for use. Only players 6 6 tall or more will be considered for exception. Maximum length of a stick granted an exception under this rule is sixty-five inches (65 ). The blade of the stick shall not be more than three inches (3') in width at any point between the heel and ½ in from the mid-point of the tip of the blade, nor less than two inches (2'). All edges of the blade shall be beveled (see 9.8). The curvature of the blade of the stick shall be restricted in such a way that the distance of a perpendicular line measured from a straight line drawn from any point at the heel to the end of the blade to the point of maximum curvature shall not exceed three-quarters of an inch (3/4'). 14
26 SECTION 3 - EQUIPMENT STICK MEASUREMENTS 10.2 Goalkeeper s Stick - In the case of a goalkeeper s stick, there shall be a knob of white tape or some other protective material approved by the League. This knob must not be less than one-half inch (1/2') thick at the top of the shaft. Failure to comply with this provision of the rule will result in the goalkeeper s stick being deemed unfit for play. The goalkeeper s stick must be changed without the application of a minor penalty. The blade of the goalkeeper s stick shall not exceed three and one-half inches (31/2') in width at any point except at the heel, where it must not exceed four and one-half inches (41/2') in width; nor shall the goalkeeper s stick exceed fifteen and one-half inches (151/2') in length from the heel to the end of the blade. There is to be no measurement of any of the dimensions of the goalkeeper s stick during the course of the game. The League s Hockey Operations Department is specifically authorized to make a check of all goalkeepers sticks to ensure the compliance with the rule. It shall report its findings to the Commissioner for his disciplinary action (see 11.9). The widened portion of the goalkeeper s stick extending up the shaft from the blade shall not extend more than twenty-six inches (26') from the heel and shall not exceed three and one-half inches (31/2') in width. GOALKEEPERS STICK MEASUREMENTS 15
27 SECTION 3 - EQUIPMENT 10.3 Broken Stick Player - A broken stick is one which, in the opinion of the Referee, is unfit for normal play. A player without a stick may participate in the game. A player whose stick is broken may participate in the game provided he drops the broken stick. A minor penalty shall be imposed for an infraction of this rule. A player who has lost or broken his stick may receive a replacement stick by having one handed to him from his own players bench; by having one handed to him by a teammate on the ice; or, by picking up his own unbroken stick or that of a teammate s from the ice. A player will be penalized if he throws, tosses, slides or shoots a stick to a teammate on the ice, or if he picks up and plays with an opponent s stick. A player may not participate in the play using a goalkeeper s stick. A minor penalty shall be imposed for an infraction of this rule. A player tendered a stick thrown on the ice from the players or penalty bench will not receive a penalty. However, the person responsible for throwing the stick will receive a bench minor penalty Broken Stick Goalkeeper - A goalkeeper may continue to play with a broken stick until a stoppage of play or until he has one legally handed to him by a teammate. The teammate must hand the stick to him. He cannot throw it or slide it to the goalkeeper (this includes situations where the goalkeeper has lost his stick and a teammate is trying to return it to him). For a violation of this rule, a minor penalty for throwing the stick shall be assessed to the offending player (no penalty to the goalkeeper for receiving the stick). A goalkeeper whose stick is broken or illegal may not go to the players bench for a replacement but must receive his stick from a teammate. A goalkeeper may participate in the play using a skater s stick until such time as he is legally provided with a replacement goalkeeper s stick. For an infraction of this rule, a minor penalty shall be imposed on the goalkeeper Stick Measurement - A request for a stick measurement shall be limited to one request per team during the course of any stoppage in play. When a formal complaint is made by the Captain or Alternate Captain of a team, against the dimensions of any stick of an opponent, that opponent must be on the ice at the time the request is made to the Referee. Once the request is made, and as long as the Officials maintain visual contact with the stick, it can be measured. This means that if the player whose stick is about to be measured steps off the ice onto his players bench, his stick may still be measured provided the request was received prior to him leaving the ice surface and the stick remains in the view of at least one of the onice Officials. The Referee shall take the stick to the penalty bench where the necessary measurement shall be made immediately. Players on both 16
28 SECTION 3 - EQUIPMENT teams shall retire to their respective benches. To measure the curvature of the blade of the stick, the Referee must draw an imaginary line along the outside of the shaft to the bottom of the blade and then along the bottom of the blade - this will determine the location of the heel. Using a League-approved measuring gauge, the Referee shall secure the gauge at the heel of the stick and measure the curvature of the blade from the heel to any point along the toe of the blade. To measure any other dimension of the stick, the Referee shall use a measuring tape. The result shall be reported to the Penalty Timekeeper, who shall record it on the back of the Penalty Record form. The Referee will convey the result of the measurement to Captain or Alternate Captain of the player whose stick was measured. If the stick proves to be illegal, the stick shall remain at the penalty bench until the end of the game. A player whose stick has been measured and it is found not to conform to the provisions of this rule shall be assessed a minor penalty and a fine of two hundred dollars ($200). For a second offense in the same season, the player shall (in addition to the minor penalty) be fined one thousand dollars ($1000). For a third offense in the same season, the player shall (in addition to the minor penalty) be assessed a game misconduct and an automatic one game suspension. For all additional violations in the same season, the automatic suspension to the player shall (in addition to the minor penalty and game misconduct assessed during the game) double for each subsequent violation of this rule (i.e. first suspension - one game, second suspension - two games, third suspension four games etc.) If the complaint is not sustained, a bench minor penalty shall be imposed against the complaining Club in addition to a fine of one hundred dollars ($100). A player who participates in the play, who checks or who intentionally prevents the movement of an opponent, or who intentionally plays the puck while carrying two sticks (including while taking a replacement stick to his goalkeeper) shall incur a minor penalty under this rule but the automatic fine of two hundred dollars ($200) shall not be imposed. If his participation causes a foul resulting in a penalty, the Referee shall report the incident to the Commissioner for disciplinary action. A request for a stick measurement in regular playing time is permitted, including after the scoring of a goal, however, a goal cannot be disallowed as a result of the measurement. A request for a stick measurement following a goal in overtime (including one scored on a penalty shot in overtime) is not permitted. Stick measurements prior to or during the shootout are permitted, subject to the guidelines outlined in Any player who deliberately breaks his stick or who refuses to surrender his stick for measurement when requested to do so by the Referee shall be assessed a minor penalty plus a ten-minute (10) misconduct. In addition, this player or goalkeeper shall be subject to a 17
29 SECTION 3 - EQUIPMENT two hundred dollar ($200) fine Stick Measurement Prior to Penalty Shot A stick measurement request may be made prior to a penalty shot following these guidelines: First Stick If the stick is legal the complaining Club is assessed a bench minor penalty, a player is placed in the penalty box immediately. Regardless as to the result of the penalty shot, the bench minor penalty is assessed and served. If the stick is illegal the player will be assessed a minor penalty. He will be ordered to obtain a new (second) stick prior to the penalty shot. After he takes the shot he will be required to serve his penalty. Second stick The player will be told that the second stick will be measured prior to the penalty shot to verify the legality of the stick. If the second stick is legal, proceed with the penalty shot. If second stick is illegal, disallow the opportunity for the penalty shot and assess one minor penalty for the first illegal stick. If the player refuses to surrender his stick for measurement prior to the penalty shot, the penalty shot shall not be permitted and the player shall be assessed a misconduct penalty Stick Measurement Prior to Shootout Attempt A stick measurement request must be made prior to the Referee blowing his whistle to begin the shootout attempt. If the stick is legal the complaining Club forfeits their next shootout attempt. In addition, the complaining Club s Coach shall be fined one thousand dollars ($1000) and the Club shall be fined five thousand dollars ($5000). Their next shootout attempt would be recorded as no goal. If the stick is illegal, the offending team forfeits that shootout attempt by that player, and the player becomes ineligible to participate in the shootout. In addition, the player is fined one thousand dollars ($1000) and his Club is fined five thousand dollars ($5000). This shootout attempt would be recorded as no goal. Stick measurement violations during the shootout shall not be subject to the fines and suspensions outlined in Rule 11 Goalkeeper s Equipment 11.1 Goalkeeper s Equipment - With the exception of skates and stick, all the equipment worn by the goalkeeper must be constructed solely for the purpose of protecting the head or body, and he must not wear any garment or use any contrivance which would give him undue assistance in keeping goal. The League s Hockey Operations Department is specifically authorized to make a check of each teams equipment (including goalkeepers sticks) to ensure the compliance with the rule. It shall report its findings to the Commissioner for his disciplinary action. 18
30 SECTION 3 - EQUIPMENT 11.2 Leg Guards The leg guards worn by goalkeepers shall not exceed eleven inches (11') in extreme width when on the leg of the player. Each goalkeeper must wear pads that are anatomically proportional and size specific based on the individual physical characteristics of that goalkeeper. The League's Hockey Operations Department will have the complete discretion to determine the maximum height of each goalkeeper's pads based on measurements obtained by the League's Hockey Operations Department, which will include the floor to center of knee and center of knee to pelvis measurements. Each goalkeeper will be given a Limiting Distance Size based on these measurements. The Limiting Distance Size will be the sum of the floor to knee and 45% of the knee to pelvis measurements plus a four inch (4 ) allowance for the height of the skate. The Limiting Distance Size is a vertical measurement from the playing surface and will be measured with the Limiting Distance Gauge when inspected at the clearing house phase and during post game spot checks to ensure compliance. Any pads deemed too large for a goalkeeper will be considered illegal equipment for that goalkeeper, regardless of whether or not they would have fallen within previous equipment maximums. The minimum length of the boot of the pad is to be no less than seven inches (7'). The goal pad must have a defined boot channel with no inserts. The channel must be big enough so that the skate slots into it and is not resting on the pad. No attachments such as plastic puck foils are permitted. Pads can only be ten and one-half inches (101/2') deep. The measurement will be taken from the front face of the pad to the last edge of the inner knee protection. Calf-wing protectors can no longer be attached to the five-hole or the five-hole seam. Calf-wings must be inset one-half inch (1/2') from the inside five-hole, creating a distinct edge, and attached to the back cover. Calf-wing protectors must be one piece and cannot include wedges (removable or non-removable). Calf-wing protectors may be flat for five and one-half inches (51/2') before contouring to the shape of the leg. Calf-wing protectors must contour and cannot be visible to the shooter when strapped to the goalkeeper s leg. Calf-wing protectors may not exceed one inch (1 ) in thickness. Calf-wing protector straps must run through or wrap around so the calf protector follows the contour of the goalkeeper s leg even if the straps are worn loosely. No zippers, Velcro, or Velcro attachments are allowed. The knee strap pad is not to exceed six inches (6') in length by five and one-half inches (51/2') in width. The knee strap pad must be fastened to the inner risers/lifts The inner knee risers are not to exceed seven inches (7 ) in length by five and one-half inches (51/2') in width. The length of seven inches (7 ) is measured from where the inner padding attaches to the leg pad and back to the end of the inner padding. The total measurement of the entire inner knee padding (pad risers) including the outer knee strap pad must not exceed two and one-half inches (21/2') in thickness and will be measured when noncompressed. Knee strap pads and riser/lifts must have a one inch (1 ) radius (rounded) on the top edge. Knee straps must wrap around the knee build-ups and cannot come out behind or through knee build 19
31 SECTION 3 - EQUIPMENT ups. Medial rolls (raised seam ridges) will not be permitted. All knee protection attached to the leg pad must be worn under the thigh guard of the pant Chest and Arm Pads No raised ridges are allowed on the front edges or sides of the chest pad, the inside or outside of the arms, or across the shoulders. Layering at the elbow is permitted to add protection but not to add stopping area. This layering, both across the front and down the sides, to protect the point of the elbow shall not exceed seven inches (7'). Shoulder cap protectors must follow the contour of the shoulder cap without becoming a projection/extension beyond or above the shoulder or shoulder cap. This contoured padding must not be more than one inch (1') in thickness beyond the top ridge of the shoulder and shoulder cap. On each side the shoulder clavicle protectors are not to exceed seven inches (7') in width. Their maximum thickness is to be one inch (1'). This protection is not to extend or project above or beyond the shoulder or shoulder cap nor extend beyond the armpit. No insert is allowed between the shoulder clavicle protector and the chest pad that would elevate the shoulder clavicle protector. If, when the goalkeeper assumes his normal crouch position, the shoulder and/or shoulder cap protection is pushed above the contour of the shoulder, the chest pad will be considered illegal. The chest and arm protector worn by each goalkeeper must be anatomically proportional and size specific based on the individual physical characteristics of that goalkeeper. The League's Hockey Operations Department will have the complete discretion to determine the maximum size for each goalkeeper's chest and arm protector based on measurements obtained by the League's Hockey Operations Department, which will include but not be limited to, measurements for torso and arm length. Any chest and arm protector deemed too large for a goalkeeper will be considered illegal equipment for that goalkeeper, regardless of whether or not it would have fallen within previous equipment maximums Pants No internal or external or cheater padding is permitted on the pant leg or waist beyond that which is required to provide protection (no outside or inside ridges). The maximum width (straight line) of the thigh pad across the front of the leg is ten inches (10'). If the groin and/or hip pads extend beyond the edge of the front thigh pad they are to be included in this ten-inch (10') measurement. This measurement is to be taken while the goalkeeper is in an upright standing position. This measurement is to be made five inches (5') up from the bottom of the pant. All thigh pads must follow the contour of the leg. Square thigh pads are considered illegal. Each goalkeeper must wear pants that are anatomically proportional and size specific based on the individual physical characteristics of that goalkeeper. The League's Hockey Operations 20
32 SECTION 3 - EQUIPMENT Department will have the complete discretion to determine the maximum size of each goalkeeper's pants based on measurements obtained by the League's Hockey Operations Department, which will include but not be limited to, measurements for waist circumference and length of pant above and below waist line. In determining pants sizes, whether or not a goalkeeper wears his chest and arm pads inside or outside of his pants will also be a consideration. Any pants deemed too large for a goalkeeper will be considered illegal equipment for that goalkeeper, regardless of whether or not they would have fallen within previous equipment maximums Knee Pads All knee protection must be strapped and fit under the thigh pad of the pant leg and not exceed a contoured nine inches (9 ), with no flat surfaces and must not be permanently attached or fixed to the pants. Layering at the knee is permitted to add protection but not to add stopping area. Any layering to protect the knee, whether across the front or along the sides, shall not exceed nine inches (9 ). This measurement is to be taken while the goalkeeper is in an upright standing position. In the event a goalkeeper is required to wear a medical appliance to support the knee, the measurement will be taken without the goalkeeper wearing the medical appliance Catching Glove A maximum perimeter of forty-five inches (45') is permitted. The perimeter of the glove is the distance around the glove (see measurement procedures below). The wrist cuff must be four inches (4') in width. The cuff of the glove is considered to be the portion of the glove protecting the wrist from the point where the thumb joint meets the wrist. Any protection joining/enhancing the cuff to the glove will be considered part of the glove rather than the cuff. The wrist cuff is to be a maximum of eight inches (8') in length (this includes the bindings). All measurements follow the contour of the cuff. The distance from the heel of the glove along the pocket and following the contour of the inside of the trap of the glove to the top of the T trap must not exceed eighteen inches (18'). The heel is considered to be the point at which the straight vertical line from the cuff meets the glove (see diagram at right). Measuring Procedures for Goalkeepers Catching Glove Suggested Equipment - binder clip, pins and a 5/8' fiberglass cloth measuring tape that measures eighth of an inch. Procedure: 21
33 SECTION 3 - EQUIPMENT 1) At the starting point of the measurement, anchor the tape with a pin or binder clip. 2) Ensure that the midpoint line of the measuring tape follows the outside top ridge of the edge/binding. 3) If at the junction of the cuff and catch portions of the glove there is a jagged point, the measurement tape will follow the imaginary perpendicular line to the glove ridge above. (A jagged joint anywhere else on the glove will not be allowed this straight line privilege, i.e. where the trap joins the main glove) Blocking Glove Protective padding attached to the back or forming part of the goalkeeper's blocking glove shall not exceed eight inches (8') in width nor more than fifteen inches (15') in length at any point (this includes the bindings). All measurements follow the contour of the back of the glove. The blocking glove must be rectangular in shape. The flap protecting the thumb and wrist must be fastened to the blocker and must follow the contour of the thumb and wrist. This thumb protection must not exceed seven inches (7') in extreme length when measured from the top of the blocking surface. Raised ridges are not to be added to any portion of the blocking glove. All goalkeepers must use one of each a blocking glove and catching glove, meeting League-approved sizing specifications Masks Protective masks of a design approved by the League must be worn by goalkeepers. Protective masks deemed to be worn only to increase stopping area will be considered illegal League Inspections - These inspections can take place at any time, before, during, or after any game. A member of the League s Hockey Operations, Officiating and/or Security departments may obtain equipment from any or all of the four participating goalkeepers. This equipment may be removed to a secure location for measuring. Any violation of this rule will result in an automatic two (2) game suspension to the offending goalkeeper. Should both goalkeepers on a Club have illegal equipment, both will be suspended in sequence. The goalkeeper who played the day/night of the measurement will be suspended for the next two (2) games played by his team, and the backup goalkeeper will be suspended for the subsequent two (2) games. 22
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